Adding D&D 4e Roll Templates to PF2e Monsters

Quick and dirty template to convert PF2e monsters into their 4e roles. This adds more tactical depth to encounters and allows encounters from 4e to work straight in PF2e.


 

Role Function Traits CR 10+ Example Pathfinder 2e Role Guidelines
Artillery Ranged damage dealer High damage at range, low AC/HP Fire Archon Blazesteel (Level 20 Artillery) • Increase ranged damage by ~25%
• Reduce AC and HP slightly
• Grant a powerful ranged Strike or area ranged ability
• Weak in melee; may provoke or become flat-footed when adjacent 
Brute Heavy melee damage dealer with lots of HP High HP, low AC, high damage per hit Earth Titan (Level 20 Brute) • Increase melee Strike damage by one die size or add extra damage dice
• Boost HP by 25–50%
• Reduce AC or Reflex by ~1–2
• Add a ‘Furious Blow’ ability that deals high single-target damage 
Controller Applies control effects across the battlefield Daze, immobilize, slow, AoE attacks Mind Flayer Mastermind (Level 14 Controller) • Add 1–2 control spells or abilities (e.g. slow, immobilize, fear)
• Grant an AoE ability with a condition (e.g. Dazzled, Stunned)
• Moderate defenses; slightly lower damage
• Emphasize battlefield denial or hazard creation 
Lurker Strikes hard from stealth or conditional advantage High burst damage, uses stealth or phasing Shadow Assassin (Level 14 Lurker) • Add Stealth +10 and a reaction or ability to Hide or become Invisible
• Add conditional damage (e.g. deals extra if hidden or unseen)
• High movement speed or teleportation
• Ambush trait or Surprise Attack feature 
Skirmisher Mobile melee attacker avoiding pin-downs Moderate damage and AC, high mobility Marilith (Level 24 Skirmisher) • Add +10 ft. to Speed
• Add ability to Stride as a free action after Strike (1/round)
• May gain Nimble Dodge or Mobility-type reactions
• Moderate damage, moderate defenses 
Soldier Front-line defense and lockdown High AC, marks targets, punishes movement War Devil (Level 22 Soldier) • +2 AC
• Gains Attack of Opportunity or similar reaction
• Gains a Marking trait (e.g. foes are off-guard to others if they ignore the Soldier)
• High Fortitude or Reflex; designed to pin down enemies 
Minion Swarm monster with 1 HP and full damage Full damage, 1 HP, dies fast Drow Blademaster Minion (Level 14 Minion Skirmisher) • Reduce HP to 1 (or 5 for higher level minions)
• Remove reactions and simplify abilities
• Retain damage as normal; acts on shared initiative
• Optional: dies automatically on failed save 
Elite Stronger than a standard monster (counts as two) Double HP, extra actions or resistances Efreet Flamestrider (Level 17 Elite Artillery) • Increase HP by 50%
• Add +2 to attack and save DCs
• Add 1 additional action or reaction per round
• Give 1 elite-level ability (e.g. burst, defensive stance) 
Solo Boss monster (equivalent to five monsters) Multiple actions per turn, massive HP, resistances Dracolich (Level 17 Solo Controller) • 5× HP of normal monster
• 3 actions per turn plus 1–2 reactions and legendary actions
• Gains resistance to conditions or immunity to control
• Multiple turns or phases per round; boss-style features 
Leader (Tag) Buffs/heals allies (not a formal role, often a tag) May grant temp HP, bonuses, or action boosts Hobgoblin Warcaster (Level 12 Controller/Leader) • Add ability to grant temp HP or bonuses (e.g. +1 to attacks/saves)
• Add an aura or action that buffs allies
• Moderate personal power; high synergy with allies
• Optionally grant Command or Rally actions 

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