SORCEROUS ORIGINS: SHUKENJA

Here is the third class for Oriental Adventures the shukenja. Much like the samurai and sohei I decided to make the shukenja a subclass, in this case of, sorcerous origin.  Though the shukenja can conceivably fit with either the monk or sorcerous class the spellcasting ability of the shukenja is more intrinsic to the class concept than the martial arts so I went with […]

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PSYCHIC DUELS

A new option for 5e Oriental Adventures.  The rules are taken from 3e OA with little modification (which is was taken from 1e OA with little development work as well – none really needed).  They work fine almost as is 5e. PSYCHIC DUELS Far less lethal than an iaijutsu duel, a psychic duel involves two samurai staring each other down—focusing their energy […]

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ROGUISH ARCHETYPE: NINJA

The ninja class for 5e Oriental Adventures.  You could argue that the assassin archetype fits the ninja quite well but historically the ninja was as much a spy as an assassin.  I have used the assassin as the base archetype but added more spy and mystical type abilities to the ninja’s repertoire.   NINJA Ninjas are the invisible warriors; spies and […]

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SACRED OATH: SOHEI

Here is the second class for Oriental Adventures the iconic sohei. Much like the samurai I decide to make this a paladin Oath path as opposed to an entirely separate class.  I believe this works better.  The sohei spells are all unique to the sohei to add more flavour (and I have just included summaries, not full descriptions here). […]

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EGGSHELL BOMB

A favorite tool of ninja, used to create distractions, eggshell grenades are emptied eggshells carefully packed with various alchemical substances. Common grenade types include dust, flashpowder, pepper, and poison smoke. As an action, a character can throw a grenade at a point up to 60 feet away, however, due to how light this weapon is the range increment […]

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MARTIAL ARCHETYPE: SAMURAI

With the original three core Oriental Adventures races complete (korobokuru, hengeyokai, and spirit folk) I can move on to classes.  I thought about creating these classes from whole cloth and maybe some of the later ones will require it, but, the samurai I believe works much better as an archetype.  The use of archetypes makes creating new variant […]

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FEAT: NINE-TAILS

Hengeyokai have access to an exclusive feat.  With this ability they may improve their animal form to make it more combat capable. NINE-TAILS You have become a paragon for your people.  You gain the following benefits when you take this feat in animal form: Your base animal is now the dire version for your kind. When […]

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