XENOBLADE: Battle Angel Combo

I am a fan of the Xenoblade series though the latest version left me a bit cold – great combat but its very much a “press X to go to next cutscene” game and the cutscenes are very very long.  I still think XCX is the best of the lot.  My 14 year old daughter […]

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More Animal Machine Traits

Here are more traits for your biomechanical animals inspired by Horizon Zero Dawn.  Use the guidelines in the DMG or your gut feeling as a DM to determine how much of a CR increase, if any, this adds to the base monster. TRAIT Corrupted Machine. Machines are infected with a virus that is both digital and […]

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Biomechanical​ Wildlife

Since playing the Iron Gods Adventure Path I have made sure to include some kind of technological treasure or encounter in my game.  For example, I am currently running Tomb of Anhiliation and have converted the atropal into a demon-robot-Orcus and the Soulmonger is as much a technological device as magical (no real difference to the […]

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The People of the Dying Earth

As a big fan of Jack Vance I was recently reminded as I worked my way through Tales from the Dying Earth that magic in Jack’s world is essentially math and anyone with the brains and tenacity to study can learn magic.   Here is a 5e optional rule for humans in any Vancian type […]

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1e Psionics in 5e

Thinking more about 1e I figured it would be a nice option to allow the chance for latent psionics as we did in the old days (I recall having 1 character who rolled the required % number over decades of play).  Here are the 5e updated rules. PSIONICS Psionics are various powers derived from the […]

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