Restricting Class Options in 5e

I just finished listening to the latest Tome show episode and it reminded me of the old 1e and 2e restrictions on classes based on ability score rolls.  I had forgotten about this and the game has moved on from this restriction.  But I thought it may actually be a good optional rule.  It would […]

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Old School XP in 5e

Here is a simple rule I am going to try next campaign.  Monsters are worth 1/10th their listed XP value and a gold piece is worth 1 XP.  I expect it will promote a bit more exploration and creative thinking in how to extract as much treasure as possible from a dungeon.  Reminiscent of D&D […]

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Into the Past: Putting it Together

When I ran Into the Past it was a series of battles using tactical maps.  I “borrowed” the basic setup and idea from the encounters of the same name from Revenge of the Giants.  Here is the layout of Xoud’s Laboratory with each monster key.  These were tough encounters for my party of four level 8 […]

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Into the Past: Furkas Xoud, Nano Mage

Previous entries in this series “Into the Past“: Gearsmen Mk. I – “Knight”  Gearsmen Mk. II – “Destroyer”  Gearsmen Mk. I – “Thunder Priest”  Gearsmen Mk. I – “Boneclaw”  Guardian-Skull Hunter-Killer – “Bastion Class” Prototype Robot Apprentice Smoke Archon Finally, the man himself, Furkas Xoud – before he was killed and turned into a ghost.  My players decided to […]

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Into the Past: Smoke Archon

Previous entries in this series “Into the Past“: Gearsmen Mk. I – “Knight”  Gearsmen Mk. II – “Destroyer”  Gearsmen Mk. I – “Thunder Priest”  Gearsmen Mk. I – “Boneclaw”  Guardian-Skull Hunter-Killer – “Bastion Class” Prototype Robot Apprentice A new type of paraelemental in the vain of the fire archons from 4e.  Essentially smarter and more martial versions of a standard […]

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Into the Past: Prototype Robotic Apprentice

Previous entries in this mini-series of visiting past Nimmeria: Gearsmen Mk. I – “Knight” Gearsmen Mk. II – “Destroyer” Gearsmen Mk. I – “Thunder Priest” Gearsmen Mk. I – “Boneclaw” Guardian-Skull Hunter-Killer – “Bastion Class” These new and updated gearsmen guard Xoud’s laboratory at the Technic League Compound before he had built The Choking Tower.  This is the prototype version of the […]

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Into the Past: Bastion Class Hunter-Killer

Continuing on from part 1, part 2, part 3, part 4  and part 5 with our visit into the past of Nimmeria here is another updated gearsmen guarding Xoud’s lab at the Technic League Compound. This is a melee attacker and anti-caster model.  A light version of the boss-mob Bastion. BASTION CLASS HUNTER-KILLER Medium construct (robot), unaligned Armour Class 18 (natural armour) Hit Points 33 (6d8 + 6) […]

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