Into the Past: “BONECLAW” Class Gearsman (Mk. I)

Continuing on from part 1, part 2 and part 3 with our visit into the past of Nimmeria here is another updated gearsmen guarding Xoud’s lab at the Technic League Compound.  This is a melee/battlefield control model (due to reach).  Built from the undead of the same name. “BONECLAW” CLASS GEARSMAN (MK. I) Large Construct (robot), neutral Armour Class 18 (reinforced skymetal plating) Hit Points […]

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Into the Past: “THUNDER PRIEST” CLASS GEARSMEN (Mk. I)

Continuing on from part 1 and part 2 with our visit into the past of Nimmeria here is another updated gearsmen guarding Xoud’s lab at the Technic League Compound.  This is a melee/healer model. “THUNDER PRIEST” CLASS GEARSMEN (Mk. I) Medium Construct (robot), neutral Armour Class 17 (reinforced skymetal plating and shield) Hit Points 72 (8d10 +24) Speed 30 ft. Initiative […]

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New Spell: Energy Drain

Running a combination of 1e Against the Giants and 4e’s Revenge of the Giants.  Found this little spell in the back of the 1e adventure.  Converted to 5e.  Very nasty spell. Energy Drain 9th-level evocation Casting Time: 1 action Range: Touch Components: V (“Entropy” or similar), M (essence of spectre or vampire dust) Duration: Instantaneous […]

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D&D and the Divine Lores

Previous posts in this series: D&D and the Old World D&D and the Winds of Magic D&D and the Arcane Lores  This post focuses on the Divine Lores and fitting them into the D&D 5e ruleset with the end goal of running an Old World campaign using D&D.  Divine Lores are easier to fit into […]

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D&D and the Arcane Lores

Previous posts in this series can be found here and here.  This post focuses on the Arcane Lores and fitting them into the D&D 5e ruleset with the end goal of running an Old World campaign using D&D.  Here is an overview of the magic in the Old World and, where possible, D&D rules.  I […]

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