Maleficence (Magical Calamity Table)

Decided to consolidate the magical calamity table for the sorcerer into 1 table.  D16 for doubles, d24 for triples and d30 for quadruples. die Effect 1 Stop: Absolutely nothing happens (time stops for 1d4 rounds, 100 ft radius, the sorcerer is not affected but otherwise the standard time stop rules apply). 2 For the next minute, you can […]

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VENEFICUS (Unique DCC RPG Sorcerer)

A DCC RPG version in prep for my DCC Dying Earth Campaign. VENEFICUS (SORCERER)  Wizards have mind-guns that shoot spell-ferrets. They train and breed spells. Warlocks borrow power. Cleric and Paladins are gifted power. A Sorcerer’s power is their own. They have turned their souls inward and built a pyre in their hearts. They are more real than […]

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Maleficence (Magical Calamity Table)

Stolen for my 5e game from a few sources, main one being sorcery is a sword without a hilt.  These are the triple roll disasters for sorcerers.  Maleficence Your spell effect targets adjacent target instead (harms next nearest person, alters wrong thing, creates related but not identical item). Teleport 1d6x10′ in a random direction. A random […]

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Hedge Wizard/Wise Woman

I quite liked the idea of component based magic from sorcery is a sword without a hilt. Here is a 5e version specifically built as a self-taught wizard type. This only works if you use slot based encumbrance – which I do.  Rise Up Comus is worth a read and I don’t do it justice […]

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Gunlock

By player request, inspired by the Gungeon final boss – The Lich.  GUNLOCK  Gunesis 1:1 In the beginning, the Gungeon was formless and void, and bullets moved over the face of the deep. Studying the mystical arts takes a lot of time and effort. Some find this overly onerous or lack the means to learn, […]

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Heavy Metal Warlock

One of my players thought it would be cool if there was a warlock version of the Child of the Atom sorcerer – a warlock built around radiation, mutation, and nuclear power.  Inspired after the party met some salt dryads (stolen directly from Deep Carbon Observatory) who,  while chatting to the party, told them they […]

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Fighter: Mighty Deeds

A 5e interpretation of the Dungeon Crawl Classic “Mighty Deeds”.  The goal is to be less mechanically sophisticated or impactful than the Battlemaster but to give the type of things the Battlemaster does to all fighters – as it seems the Battlemaster qualities – swashbuckling/heroic actions – should be available to all fighters. Mighty Deed […]

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