Cavalier Archetype (5e)

A home brew cavalier inspired by the original 1e AD&D Unearthed Arcana version as well as the updated knight version from Castle & Crusades, merged with the weak sauce version from 5e.   Cavalier (Knight) Upon windswept battlefields where armies struggle for supremacy, there are those who make war their daily bread. They are the […]

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C&C Warlock

A C&C/OSR Warlock for my players – inspired by both the DCC warlock and the optional Basic Fantasy Warlock. This completes my attempt to mechanically differentiate arcane spellcasters from the base magic-user/wizard. The sorcerer can be found here. Not play tested. WARLOCK All warlock share the following base class abilities, otherwise, the patron determines the specific benefits […]

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5e Dragon Class (Silver)

Silver Dragon Progression as a character class XP Level HD Proficiency Save Proficiency Size Skills Maximum Spell Level Traits 0 1 2d8 +2 DEX Medium Perception  – Darkvision 60 ft., Immune to Cold damage, Natural Weaponry CR 2, Speed 30 ft., fly 60 ft.† 300 2 3d8 +2  – Medium Stealth  – Ability Score Improvement, […]

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Maleficence (Magical Calamity Table)

Decided to consolidate the magical calamity table for the sorcerer into 1 table.  D16 for doubles, d24 for triples and d30 for quadruples. die Effect 1 Stop: Absolutely nothing happens (time stops for 1d4 rounds, 100 ft radius, the sorcerer is not affected but otherwise the standard time stop rules apply). 2 For the next minute, you can […]

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VENEFICUS (Unique DCC RPG Sorcerer)

A DCC RPG version in prep for my DCC Dying Earth Campaign. VENEFICUS (SORCERER)  Wizards have mind-guns that shoot spell-ferrets. They train and breed spells. Warlocks borrow power. Cleric and Paladins are gifted power. A Sorcerer’s power is their own. They have turned their souls inward and built a pyre in their hearts. They are more real than […]

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Maleficence (Magical Calamity Table)

Stolen for my 5e game from a few sources, main one being sorcery is a sword without a hilt.  These are the triple roll disasters for sorcerers.  Maleficence Your spell effect targets adjacent target instead (harms next nearest person, alters wrong thing, creates related but not identical item). Teleport 1d6x10′ in a random direction. A random […]

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Hedge Wizard/Wise Woman

I quite liked the idea of component based magic from sorcery is a sword without a hilt. Here is a 5e version specifically built as a self-taught wizard type. This only works if you use slot based encumbrance – which I do.  Rise Up Comus is worth a read and I don’t do it justice […]

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