Dark Fantasy / Mythic Performance Archetype for Pathfinder 2e. Converted from my 5e class Oiran.
Geisha Archetype
Dedication
Prerequisites: Trained in Performance, Charisma 14
You are trained in sacred and subtle arts: music, dance, and poetry that carry divine and occult power. You gain the Songcasting ability and a Focus Pool of 1. Your magic is Occult and Charisma-based.
Songcasting
- Songs typically require 2 actions.
- They have the traits:
Auditory
,Emotion
,Mental
,Occult
,Performance
. - You may convert them to Dances (changing
Auditory
toVisual
). - Finales require 1 Focus Point and end the song.
- You may only sustain one song at a time, unless feats allow more.
Song of Restoration
Song of Restoration (Geisha Archetype Feat 2)
You sing a gentle, radiant hymn of healing.
Effect: Allies within 30 feet regain 1d6 + Charisma modifier Hit Points. This increases to 1d8 at level 5, 1d10 at level 10, and 1d12 at level 15. It can remove minor conditions at higher levels.
heal
or mass heal
spell.Level 4 Feats
Hymn of Swift Grace (Geisha Archetype Feat 4)
Your Song increases the Speed of all allies within 30 feet by +10 feet. At 10th level, this increases to +20 feet. At 15th level, allies also gain a +1 status bonus to AC and Reflex saves.
haste
(3rd level).Anthem of Thunder and Pain (Geisha Archetype Feat 4)
Each enemy in a 30-foot emanation must attempt a Fortitude save.
- Success: Half damage
- Failure: Full damage and pushed 5 feet
- Critical Failure: Full damage, pushed 10 feet, and
stunned 1
Damage: 2d8 + Charisma modifier. At 10th level, 3d8. At 15th level, 4d8.
call lightning
(heightened appropriately).Kei’s Lament (Geisha Archetype Feat 4)
Each enemy within 30 feet must attempt a Will save.
- Success: Slowed 1 for 1 round
- Failure: Slowed 1 and cannot use Reactions
- Critical Failure: Slowed 2 for 1 round, then Slowed 1 for 1 minute
Creatures must repeat the save each round if the Song is sustained.
slow
(5th rank, Occult).Level 4 Feats
Hymn of Swift Grace (Geisha Archetype Feat 4)
Your Song increases the Speed of all allies within 30 feet by +10 feet. At 10th level, this increases to +20 feet. At 15th level, allies also gain a +1 status bonus to AC and Reflex saves.
haste
(3rd level).Anthem of Thunder and Pain (Geisha Archetype Feat 4)
Each enemy in a 30-foot emanation must attempt a Fortitude save.
- Success: Half damage
- Failure: Full damage and pushed 5 feet
- Critical Failure: Full damage, pushed 10 feet, and
stunned 1
Damage: 2d8 + Charisma modifier. At 10th level, 3d8. At 15th level, 4d8.
call lightning
(heightened appropriately).Kei’s Lament (Geisha Archetype Feat 4)
Each enemy within 30 feet must attempt a Will save.
- Success: Slowed 1 for 1 round
- Failure: Slowed 1 and cannot use Reactions
- Critical Failure: Slowed 2 for 1 round, then Slowed 1 for 1 minute
Creatures must repeat the save each round if the Song is sustained.
slow
(5th rank, Occult).Level 8 Feats
Hachiman’s Battle Hymn (Geisha Archetype Feat 8)
You grant your allies glimpses of destiny. All allies within 30 feet gain a Battle Boon:
- Roll a 1d6 and store the result.
- The ally may add this die to any attack roll, saving throw, or skill check once.
The Battle Boon increases to 1d8 at 10th level, and 1d10 at 15th level.
foresight
(for 1 minute).Solon’s Siren Song (Geisha Archetype Feat 8)
Your hypnotic melody charms enemies. Enemies within 30 feet must attempt a Will save:
- Success: Slowed 1 for 1 round.
- Failure: Charmed 1 (1 round).
- Critical Failure: Charmed for 1 minute and must approach you nonhostile.
dominate
(humanoid only, Occult).Izanaga’s Disenchanting Melody (Geisha Archetype Feat 8)
You unravel hostile magic with your voice. Allies within 30 feet may immediately attempt a new saving throw against a magical effect affecting them. Enemies must attempt a Will save:
- Failure: Lose concentration on one spell they are maintaining.
- Critical Failure: Lose two ongoing magical effects (your choice).
dispel magic
at 5th rank (use your Performance DC instead of a spell roll).Level 10 Feats
Song Chaining (Geisha Archetype Feat 10)
You can maintain the flow of multiple melodies. You may maintain two Songs simultaneously.
- Each Song requires its own Sustain a Composition action.
- You can initiate both Songs on the same turn (spending two actions).
At 14th level, you can increase this to three Songs with the Songstress feat.
Amaterasu’s Light (Geisha Archetype Feat 10)
You shine with the sacred light of the Sun Goddess. You emit bright light in a 30-foot radius and dim light for another 30 feet. Allies within the light gain:
- +1 status bonus to Perception checks and Will saves against
illusion
andfear
effects. - Invisible creatures within the light are outlined (flat-footed against all allies).
At 14th level: Allies within the light gain see invisibility.
At 18th level: Within 10 feet, the light grants true seeing.
sunburst
centered on yourself (use your Performance DC).Shauri’s Sonorous Cloud (Geisha Archetype Feat 10)
You summon a veil of mist to obscure your allies. Allies within 30 feet gain:
- Concealed condition (DC 5 flat check for enemies to hit).
- +2 status bonus to Stealth checks to Hide or Sneak.
At 14th level: Against enemies more than 20 feet away, allies gain Greater Concealment (DC 11 flat check).
At 18th level: You can grant full greater invisibility
to one ally for 1 round by spending 1 Focus Point.
greater invisibility
on all allies within 30 feet for 1 minute.Level 12 Feats
Songstress (Geisha Archetype Feat 12)
Your mastery over the eternal Song lets you weave even more powerful melodies. You may now maintain three Songs simultaneously.
- Each Song still requires its own Sustain a Composition action.
- You can initiate all three in the same turn if you have enough actions available.
Master of Finales (Geisha Archetype Feat 12)
You have perfected the art of ending your Songs with overwhelming force. Whenever you trigger a Finale, you may choose one additional benefit:
- Empowered Finale: Increase any numerical effects (damage, healing, bonuses) by 50%.
- Quickened Finale: You can use the Finale as a free action instead of a reaction.
- Lingering Finale: The Song’s base effect persists for 1 additional round after ending.
You decide which option applies when you trigger the Finale.
Note of Solitude (Geisha Archetype Feat 12)
Your most haunting note sends foes into a dreamlike exile. Choose one creature within 60 feet that can hear you. It must attempt a Will save:
- Critical Success: No effect.
- Success: The creature is
slowed 1
for 1 round. - Failure: The creature is banished to a harmless dream demiplane (as banishment) for up to 1 minute. It may attempt a new Will save at the end of each of its turns to return.
- Critical Failure: Trapped for the full duration; when it returns, it is
frightened 2
.
Level 14 Feats
Rapture of the Song (Geisha Archetype Feat 14)
You become one with the Song, ascending into a semi-divine state. Once per day, when you start or sustain a Song, you may enter Rapture as a free action:
- +2 status bonus to AC
- +2 status bonus to all saving throws
- Resistance 5 to all damage types
- Allies within 30 feet gain +1 status bonus to AC and saving throws
- Your Songs cannot be counteracted, suppressed, or interrupted (unless incapacitated)
Rapture lasts for 1 minute or until you stop sustaining any Songs.
Anthem of the Cherry Blossoms (Geisha Archetype Feat 14)
Your most beautiful — and most deadly — melody overwhelms mortal hearts. When you perform this Song:
- Each enemy within 30 feet must attempt a Will save against your Song DC.
- Success: Takes 6d6 psychic damage.
- Failure: Takes 6d6 psychic damage and becomes
stunned 1
. - Critical Failure: Takes 12d6 psychic damage and becomes
stunned 2
. If it has 50 HP or less after damage, it immediately dies.
At the start of each of your turns, enemies must repeat the save if they remain in range and the Song is sustained.
slowed 1
for 1 round.Tsuki-Yomi’s Lucid Lullaby (Geisha Archetype Feat 14)
Your gentle song beckons foes into endless dreams. When you perform this Song:
- Roll 10d10 + your Performance modifier.
- This total is the number of Hit Points worth of creatures you can affect within 30 feet (lowest HP creatures first).
- Affected creatures fall
unconscious
for 1 minute or until harmed.
Creatures immune to sleep effects or mental effects are unaffected.
At 16th level: Roll 10d12 instead of 10d10.
petrified
for 1 minute (as flesh to stone).Level 16 Feats
Chaos of the Ghost Cat (Geisha Archetype Feat 16)
Calling on the playful spirit of the ghost cat, you and your allies flicker across the battlefield unpredictably.
While this Song is active:
- At the end of each of your turns, you and all willing allies within 30 feet randomly teleport 10 feet in a random direction (roll 1d8 for compass direction).
- This teleportation does not provoke reactions and ignores difficult terrain.
At 18th level: Allies may choose their teleport direction instead of random.
dimension door
without expending a Focus Point, teleporting anywhere within 500 feet you can see.Lucid Master (Geisha Archetype Feat 16)
You have achieved such perfect control of your Songs that not even deathly injuries silence you.
- While sustaining a Song, you automatically continue the Song even if you are
silenced
,stunned
,restrained
, orflat-footed
. - If you would fall
unconscious
, you may spend 1 Focus Point as a reaction to remain conscious for 1 additional round, continuing your Song. - You can use this unconscious prevention ability once per day.
Level 18 Feats
Divine Encore (Geisha Archetype Feat 18)
Your mastery of the Song transcends mortal limits. You can pour forth multiple crescendos at once, reshaping the battlefield in a single breath.
Effect: Once per day, when you trigger a Finale, you may immediately trigger a second Finale from another active Song without spending an action or Focus Point.
- The second Finale must come from a Song you are currently sustaining or that you sustained earlier this encounter.
- If no second Song is available, you may instead choose to empower the original Finale: double its numeric effects (damage, healing, range, duration).
Special: If you have no Focus Points remaining, you may spend your final point retroactively to activate Divine Encore.