The People of the Dying Earth

As a big fan of Jack Vance I was recently reminded as I worked my way through Tales from the Dying Earth that magic in Jack’s world is essentially math and anyone with the brains and tenacity to study can learn magic.   Here is a 5e optional rule for humans in any Vancian type […]

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1e Psionics in 5e

Thinking more about 1e I figured it would be a nice option to allow the chance for latent psionics as we did in the old days (I recall having 1 character who rolled the required % number over decades of play).  Here are the 5e updated rules. PSIONICS Psionics are various powers derived from the […]

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Restricting Class Options in 5e

I just finished listening to the latest Tome show episode and it reminded me of the old 1e and 2e restrictions on classes based on ability score rolls.  I had forgotten about this and the game has moved on from this restriction.  But I thought it may actually be a good optional rule.  It would […]

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Old School XP in 5e

Here is a simple rule I am going to try next campaign.  Monsters are worth 1/10th their listed XP value and a gold piece is worth 1 XP.  I expect it will promote a bit more exploration and creative thinking in how to extract as much treasure as possible from a dungeon.  Reminiscent of D&D […]

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Into the Past: Putting it Together

When I ran Into the Past it was a series of battles using tactical maps.  I “borrowed” the basic setup and idea from the encounters of the same name from Revenge of the Giants.  Here is the layout of Xoud’s Laboratory with each monster key.  These were tough encounters for my party of four level 8 […]

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Into the Past: Furkas Xoud, Nano Mage

Previous entries in this series “Into the Past“: Gearsmen Mk. I – “Knight”  Gearsmen Mk. II – “Destroyer”  Gearsmen Mk. I – “Thunder Priest”  Gearsmen Mk. I – “Boneclaw”  Guardian-Skull Hunter-Killer – “Bastion Class” Prototype Robot Apprentice Smoke Archon Finally, the man himself, Furkas Xoud – before he was killed and turned into a ghost.  My players decided to […]

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