BOSS FIGHT: UNITY (PHASE 2)

  I originally planed to have the UNITY fight staggered as I didn’t expect the characters to rest after they started engaging UNITY directly.  Though the fights are not one after the other I consider them one big fight in that context with the UNITY AI directly harassing the players via spells an minions.   […]

Read More BOSS FIGHT: UNITY (PHASE 2)

ROBOTS & AI: CASANDALEE AGGREGATE

My characters used Casandalee to takeover one of Ghartone’s Battleguards and turned it against him.  It survived and has become Casandalee’s host.  The blue items show the bonuses/changes from the AI over and above the base robot. CASANDALEE AGGREGATE GEARSMAN MK. III Battleguard Large Construct (robot, AI), lawful neutral  Armour Class 19 (reinforced skymetal plating) Hit Points 206 (12d10 […]

Read More ROBOTS & AI: CASANDALEE AGGREGATE

ROBOTS AND ANDROIDS: CASANDALEE

Converted for 5e, mostly required for aggregate creation.  Templates in 5e are almost non-existent but there is no reason the same system used in 3.5e doesn’t work.  In fact it can be used directly in 5e.  Template at the bottom. CASANDALEE Tiny Construct (artificial intelligence), neutral Damage Threshold 20 (Compact AI core) Hit Points 80 (Compact AI core) STR – (+0)                […]

Read More ROBOTS AND ANDROIDS: CASANDALEE