My PCs recently derailed a whole bunch of my planning through creative play – which is fine, the surprises make the game more entertaining for me this way – they ended up in the Slumbering Ursine Dunes and here are converted monsters for my own reference with abbreviated 5e stat blocks. Pelgranes are a flying, […]Read More Pelgrane
Keeping with the Vancian theme of D&D’s magical system it makes sense that anyone who can decipher an arcane spell scroll should have a chance of casting it. This only affects arcane spells since divine spells are actually granted by divine powers. You follow the procedure as outlined in the DMG pg 200 with the […]Read More Arcane Scrolls for Everyone!
Here are more traits for your biomechanical animals inspired by Horizon Zero Dawn. Use the guidelines in the DMG or your gut feeling as a DM to determine how much of a CR increase, if any, this adds to the base monster. TRAIT Corrupted Machine. Machines are infected with a virus that is both digital and […]Read More More Animal Machine Traits
Since playing the Iron Gods Adventure Path I have made sure to include some kind of technological treasure or encounter in my game. For example, I am currently running Tomb of Anhiliation and have converted the atropal into a demon-robot-Orcus and the Soulmonger is as much a technological device as magical (no real difference to the […]Read More Biomechanical Wildlife
As a big fan of Jack Vance I was recently reminded as I worked my way through Tales from the Dying Earth that magic in Jack’s world is essentially math and anyone with the brains and tenacity to study can learn magic. Here is a 5e optional rule for humans in any Vancian type […]Read More The People of the Dying Earth