Exploding Criticals

I find a d12 exploding critical system more fun instead of just doubling damage or rolling more damage dice – which can lead to massive pools of damage dice.  The d12 (criminally underused die) plus exploding mechanic is a nice balance between chaos and simplicity. In combat, most heroes deal +d12 damage on a natural […]

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Out of the Abyss: Survival Days

After playing a couple days using the normal 5e rules for foraging – roll a survival check, if successful roll separately to see how much food and water you find – x 12 PCs and NPCs it became a pain.  I ended up abstracting it by using the survival day rules from Dark Sun.  Here […]

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