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Out of the Abyss: Survival Days

After playing a couple days using the normal 5e rules for foraging – roll a survival check, if successful roll separately to see how much food and water you find – x 12 PCs and NPCs it became a pain.  I ended up abstracting it by using the survival day rules from Dark Sun.  Here is the modified rule:

Survival Days.  A survival day is an abstract representation of the preparations a traveler must make to navigate the Underdark without risk of exposure. Each survival day includes water and food for 1 day and other basic necessities – like a pack to carry it in.

It also made it easier to say “the drow you just beat had a single survival day each” instead of tracking “they have 4 pints of water in a waterskin and 6 days of iron rations”.  Survival days seem to be a good midpoint between the fiddly DMG rules and just hand-waiving the entire food/water situation away (which I think would be a mistake for the first half of the adventure).

Posted in 5e, Dungeons & Dragons, Out of the Abyss

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