Drow Ambush @ DMSGUILD
A printable version of the tactical battle map discussed here is now available over at DMS GUILD.
Read More Drow Ambush @ DMSGUILDYet Another D&D Blog
A printable version of the tactical battle map discussed here is now available over at DMS GUILD.
Read More Drow Ambush @ DMSGUILDA printable version of the tactical battle map discussed here is now available over at DMS GUILD.
Read More Battle at the Garden of HorrorNow we have all our pieces lets play the game of “drow ambush”. This ended up being the last time the characters in my Out of the Abyss campaign meet Ilvara. On previous occasions, they just ran. At this point, they are level 4 and decided to try and end the pursuit once and for […]
Read More Drow AmbushSo you have Yestabrod, myconid guards and gas spores. I put all these together to create a nice little combat challenge for my players. I only use a battlemap for important battles – be it narratively important or a big-boss life and death struggle. In this case, it was more narrative as I thought this encounter […]
Read More Battle at the Garden of HorrorSome supporting henchmen for Yestabrod for your Out of the Abyss campaign. MYCONID GUARD Medium plant, unaligned Armour Class 13 (natural armour) Hit Points 101 Speed 20 ft. STR DEX CON INT WIS CHA 18 (+4) 16 (+3) 16 (+3) 8 (-1) 12 (+1) 7 (-2) Senses darkvision 120 ft., passive Perception 11 Languages – Challenge 3 (700 XP) Distress Spores. When the […]
Read More Myconid GuardIn my Out of the Abyss campaign, I moved the characters through 3 phases of Underdark travel which were dependent on their level and abilities. Velkenvayle to Sloobdublop – as written. The characters are unfamiliar with the Underdark and have no to little equipment. I rolled for random encounters (ahead of time) and closely tracked […]
Read More Skill Challenge: Navigating the UnderdarkThe Motley Crew Muji, Spirit Folk ninja far from home. 4th level. Maline, human deepstalker ranger. 4th level. Rickkie, dragonborn battle-master (fighter). 4th level. Milsandra, human priestess of Sune. 4th level. Thurstone II, half-orc barbarian, bearer of the Sign of the Smoking Eye (“Mister T”). 4th level. Buppido, derro bard/warlock, master of the claves has left […]
Read More OUT OF THE ABYSS SESSION VII REPORTMuji, Spirit Folk ninja far from home. 4th level. Maline, human deepstalker ranger. 4th level. Rickkie, dragonborn battle-master (fighter). 4th level. Milsandra, human priestess of Sune. 4th level. Buppido, derro bard/warlock, master of the claves. 4th level (now a PC). And some NPCs – Jimjar, Binwin, Topsy and Turvy. Written by Muji, the Kara-Tur wanderer: Home […]
Read More OUT OF THE ABYSS SESSION VI REPORTDuring the early days of 3.5e I ran the Shackled City Adventure Path. One of my players become the new master of Occipitus and eventually managed to rent Occipitus from the Abyss into the Elemental Chaos with the view of eventually moving it back to the Astral Sea. The same player is now playing his […]
Read More The Sign of the Smoking EyeMuji, Spirit Folk ninja far from home. 4th level. Maline, human deepstalker ranger. 4th level. Rickkie, dragonborn battle-master (fighter). 4th level. Milsandra, human priestess of Sune. 4th level. Buppido, derro bard/warlock, master of the claves. 4th level (now a PC). And some NPCs – Jimjar, Binwin, Topsy and Turvy. Written by Muji, the Kara-Tur wanderer: Fail, […]
Read More OUT OF THE ABYSS SESSION V REPORT
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