Vegeygmies return for my second kid group. I used thornies and peons already but this particular encounter involved an adventurer riding a pineto. Was a fun encounter and the characters managed to take control of the pineto as well. I definitely took inspiration (i.e. “theft”) from Dungeonmusers’ pygmies.
Small plant, unaligned
Armour Class 16 (synth breastplate)
Hit Points 65 (10d6 + 30)
Speed 30 ft.
STR 17 (+3) DEX 14 (+2) CON 16 (+3)
INT 11 (+0) WIS 12 (+1) CHA 12 (+1)
Saving Throws Str +5, Con +5
Skills Perception +3, Stealth +5
Damage Resistance piercing from nonmagical weapons
Damage Immunities lightning, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Damage Vulnerabilities acid, alcohol
Senses darkvision 60 ft., passive Perception 13
Languages vegepygmy (clicks and clacks)
Challenge 3 (700 XP)
Fungal Body. The vegepygmy has advantage on Dexterity (Stealth) rolls made while in vegetation.
Vegepygmy Adventurer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Vegepygmy Adventurer regains spent legendary actions at the start of his turn.
Bring the Hammer. Vegepygmy Adventurer makes an attack with his thunder hammer.
Combined Arms (Costs 2 actions). Vegepygmy Adventurer makes three attacks, one with its thunder hammer and two with its auto-pistol.
Fungal Regrowth (Costs 3 actions). Vegepygmy Adventurer regains 11 (2d8 + 2) hit points.
Multiattack. The adventurer makes two attacks.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d4 +3) slashing damage, or 6 against creatures the vegepygmy has advantage against.
Timeworn Thunder Hammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 9 (1d6+6) thunder and lightning damage. Scores a critical hit on 19 and 20.
Timeworn Autopistol. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.
Hit: 8 (2d8) ballistic (1/2 piercing, 1/2 force) damage.
These vegepygmies have braved the hostile environments of The Revenge and lived to tell the tale. They carry various technological items are are considered heroes by their brethren.
Adventurers’ can be found to carry any kind of technological devices. Feel free to mix and match weaponry and even add cyphers to make each adventurer a little unique. Items should be technological in nature.
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