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In this set of blog entries I aim to convert the original 1e Oriental Adventure monsters to 5e to provide some extra fodder for an OA campaign. I am using both the original 1e source and the updated 3e source as reference for the build.


Medium fey (yokai), neutral

Armour Class 16 (studded leather, shield)
Hit Points 140 (19d8 + 57)
Speed 30 ft.

18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)

Saving Throws Str +7, Dex +5, Con +6
Skills Athletics +10, Intimidation +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that are not crystal
Senses truesight 60 ft, passive Perception 11
Languages all human languages
Challenge 6 (2,300 XP)

Innate Spellcasting. The doc cu’o’c’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

Brave. The doc cu’o’c has advantage on saving throws against being frightened.

Brute. A axe deals one extra die of its damage when the doc cu’o’c hits with it (included in the attack).

Ethereal Sight. The yokai can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Shock. When a doc cu’o’c hits with its axe, lightning discharges dealing 18 (6d6) points of additional lightning damage.  The lighting also strikes any allies of the targeted creature that is within 10 feet of it.  The victims can reduce this damage by half with a successful Dexterity saving throw (DC 16).  This electrical discharge is a property of the doc cu’o’c, not the axe itself. In any other hands, a doc cu’o’c’s axe is a simple masterwork handaxe (included in the attack).

HandaxeMelee or Ranged Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) slashing damage plus shock.

Oath of Enmity (1/day).  When the doc cu’o’c is hit in melee he may swear an oath of enmity against the triggering creature.  The doc cu’o’c now adds +1d6 to its attack rolls until the end of the encounter or the target is killed.  If the target creature is killed this ability immediately recharges and maybe used again.

A doc cu’o’c is a spirit that serves as a protector of sorts, when the inhabitants of a region petition it for aid and give it prayers and offerings.  It appears as a human male split lengthwise down the middle — standing on one leg and holding a glowing axe in its single hand (when it is on the Astral the half that exists is reversed).  In physical features, it resembles the inhabitants of the land it protects.  Some think of them as benevolent protectors, but it is important to remember that the only matter of importance to doc cu’o’cs is the land they guard, not the people who live there.

Though not exactly benevolent, a doc cu’o’c is not an aggressive or evil spirit. It takes its duty of protection seriously, and is a great enemy of evil spirits who would threaten its territory.  Doc cu’o’cs protect their own regions with no concern for other areas, and are not above encouraging a group of enemies to take their depredations elsewhere.



Posted in 5e, Dungeons & Dragons, Monstrous Compendium, Oriental Adventures

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