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fomorian guards

In the process of converting Scales of War.  I’ll be starting my campaign from Garaitha’s Anvil – the 12th adventure in the series – skipping most of the build-up adventures as I have characters who are coming of Tomb of Annihilation and are level 14. 

Ω Edit: Decision by my group to do a gothic horror campaign so will not be using these creatures… yet (I’m sure I’ll find a use for these guys).  Other conversions will be incoming pending the kickoff of my Bloodborne/Steam Punk inspired campaign later this year.

Huge giant (minion), chaotic evil
Armour Class 16 (Chainmail)
Hit Points 1; a missed attack never damages a minion.
Speed 30 ft.

23 (+6) 10 (+0) 20 (+5) 9 (-1) 14 (+2) 6 (-2)

Skills Perception +8, Stealth +3
Senses Darkvision 120 ft., Passive Perception 18
Languages Dark Speech, Elven, Giant, Undercommon
Challenge 8 (3,900 XP)

Halberd. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.
Hit: 19 (3d8 + 6) slashing damage and the target is marked (the fomorian guard has advantage on attack rolls against marked targets).

Evil Eye. The fomorian magically forces a creature it can see within 60 feet of it to make a DC 14 Charisma saving throw. The creature is immobilized on a failed save, or half as much damage on a successful one.

Posted in Dungeons & Dragons

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