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Hino-Enma (Succubus/Vampire)

A Japanese mythological creature that combines a succubus and vampiric traits.


Medium fiend (shapechanger, oni), neutral evil
Armor Class 15 (natural armor) 
Hit Points 66 (12d8 + 12)
Speed 30 ft., fly 60 ft.







8 (-1) 17 (+3) 13 (+1 )15 (+2) 12 (+1) 20 (+5)

Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Damage Resistances cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that are not jade
Senses Darkvision 60 ft., passive Perception 15
Languages Abyssal, Common, Infernal, Spirit Tongue (Oni), Telepathy 60 ft.
Challenge 4 (1,100 XP)

Regeneration. The fiend regains 5 hit points at the start of her turn if she has at least 1 hit point. If she takes jade based damage, this trait doesn’t function at the start of her next turn.

Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don’t even need to be on the same plane of existence.

Shapechanger. The fiend can use its action to polymorph into a Small or Medium female humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.


Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 
Hit: 6 (1d6 + 3) slashing damage and the target must make a DC 15 Constitution saving throw or be stunned until the end of its next turn.

Charm. One humanoid the fiend can see within 30 feet of her must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend’s Charm for the next 24 hours.

The fiend can have only one target charmed at a time. If she charms another, the effect on the previous target ends.

Vampiric Kiss. The fiend kisses a creature charmed by her or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) necrotic damage on a failed save, or half as much damage on a successful one. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. The fiend heals for half the amount of necrotic damage done.

Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.

Paralysing Wail (1/Day). The fiend releases a wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 15 Constitution saving throw. On a failure, a creature is stunned for 1 minute. On a success, a creature takes 10 (3d6) psychic damage.


Parasol. The fiend uses her reaction to parry an attack if it would cause the attack to miss by adding 3 to her AC.  Alternitively she may use this reaction to cancel a critical hit.


Tiny horns, bat-like wings, black tongue and pale skin betray the demonic nature of this alluring woman.

Hino-Enma is a beautiful but deadly yokai that lures men to their demise. Slender, agile and sensual, her attacks are as accurate as they are swift and deadly. Without missing a step on her high shoes and fashionable umbrella, she may paralyze those looking upon her to drain their life force.

Pronounced “HEE no En mah'”. A yokai taking the form of a young woman. Deceives humans and drinks their blood. The name Hinoenma literally means “flying bad luck,” and she is believed to cause all manner of troubles and misfortunes. She is believed to have been born from the angry soul of an innocent woman senselessly struck down in the heat of a battle.

Drinking the blood of men to replenish her life force and beauty, she hides her aggression – and insanity. Her malevolence is well known enough that her name has been used as an idiom for misconduct since times of old. Obsession is a cruel mistress.

Enchants men to immobilize them, then sucks their blood and Ki life-force. The insidious part is that your mind may remain clear while your body freezes like a stone. When you face the Hino-Enma, make sure to carry effective measures for paralysis.

These types of humanoid creatures  show relations to that of Vampires (Vampir to German/French mythology), who also feast on blood, fly like a Bat, and posses dark powers.


Posted in 5e, Dungeons & Dragons, Monstrous Compendium, Oriental Adventures

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