Played this today, turning into a dragon was key. Without it, the fight would have been shorter and not as interesting. The total hit point was 300 for the shogun/dragon, once the dragon was killed the shogun reset to 150 hps effectively making for a 3 phase fight. Worked well. Thanks for the ideas ENWORLD! The dragon-spirit also possessed the kensei in my party so he lives on to annoy his killed :). Used intros from Sekiro Japanese/English:
- Japanese: https://www.youtube.com/watch?v=A2Ym9p5bPso
- English: https://www.youtube.com/watch?v=Vxns3HUGxlc
Updated with treasure and other details.
GYOUBU MASATAKA ONIWA
The Swine Shogun
Medium humanoid (goblinoid, okami), lawful evil
Armor Class 20 (+1 o-yorai, jingasa of the fortunate soldier)
Hit Points 300; shared hit point pool with Ha Jau
Speed 30 ft.
|20 (+5)||11 (+0)||20 (+5)||12 (+1)||16 (+3)||18 (+4)|
Magic Resistance. The swine shogun has advantage on saving throws against spells and other magical effects.
Dazzling Display. As a bonus action, the swine shogun can perform a bewildering show of prowess as a bonus action. The swine shogun rolls and intimidate check, all creatures who see him within 50 feet must make a Wisdom saving throw to resist becoming demoralized and having a bane on their attack rolls until the end of their next turn.
Mounted Combatant. The swine shogun has the following benefits while mounted:
- Advantage on attacks against unmounted foes that are smaller than Ha Jau.
- Force an attack targeted at Ha Jau to target the swine shogun instead.
- If Ha Jau is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
- Ha Jau may use his trampling charge attack as part of the swine shogun’s action (see rabid charge).
Multiattack. The swine shogun makes three thundering spear-lance attacks.
+1 Thundering Spear-Lance. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 6) piercing damage, plus 18 (4d8) thunder damage and the target is knocked prone and uses all its movement to get back up.
Rabid Charge! The swine shogun charges an opponent and does a thundering spear-lance attack and Ha Jau does his charge attack against the same or adjacent target. This attack does not provoke attacks of opportunity.
Spear On Rope Spin (1/Day). The swine shogun spins his spear in a 20-foot-radius sphere centered on him, each creature within reach must make a DC 16 Dexterity saving throw. A creature takes 35 (10d6) slashing damage and 35 (10d6) thunder damage on a failed save, or half as much damage on a successful one.
- Parry. The swine shogun adds 6 to his AC against one melee attack that would hit him. To do so, the swine shogun must see the attacker and be wielding a melee weapon.
- Jingasa of the Fortunate Soldier (1/Round). As a reaction, the swine shogun can negate a single sneak attack or critical hit.
- Potion of Cure Serious Wounds (1/Day). When reduced to 30 hit points or less the swine shogun drinks his potion and heals 37 (6d8 +10) hit points of damage.
- Attack. The swine shogun makes an attack.
- Move. The swine shogun moves up to his speed and does not provoke attacks of opportunity.
- Horse Kick. Ha Jau uses his tusks or stomp attack against a creature within reach. He may move to make the tusk attack.
This hunchbacked, fiery-skinned humanoid female possesses black eyes beneath the bony ridges of its brow, wears elaborate heavy armor, and wields an ornate metal club. Her arms are longer than they should be giving a gangly impression.
HA JAU, THE WILD HOG
Huge beast (yokai, dragon spirit), neutral evil
Armor Class 13 (natural armor)
Hit Points 300; shared hit point pool with Gyoubu
Speed 50 ft.
|25 (+7)||10 (+0)||19 (+4)||2 (-4)||12 (+1)||9 (-1)|
Skills Perception +4
Senses Passive Perception 14
Languages Spirit Tongue (Kami, Oni)
Challenge 10 (?? XP)
Trampling Charge. If the wild hog moves at least 20 feet straight toward a creature and then hits it with a tusk attack on the same turn, the target takes an extra 14 (4d6) slashing damage and that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the wild hog can make one stomp attack against it as a bonus action.
Relentless (Recharges after a Short or Long Rest). If the wild hog takes 50 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Tusk. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) slashing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.</span?>
Face Stomp. The wild hog may use stomp as a reaction if a creature is knocked prone within reach.
Bloodied Transformation. When bloodied Ha Jau instinctively reverts to his true form an accursed underworld dragon. He reverts to his hog form when he is back at full hit points and his rage has abated.
Ha Jau was once a Lung dragon and part of the Celestial Bureaucracy, however, he was punished for his greed and turned into a hog for a 1,000 years.
Gyoubu assumes that Munasukaru is watching him, so he tends to be flashy in combat, using his Dazzling Display play feat before entering combat or when there is a lull in the fighting.
Gyoubu drinks his potion of cure serious wounds when reduced to fewer than 30 hit points, but if he then reaches 10 hit points or fewer, the Swine Shogun screams an oath to Munasukaru’s glory and commits seppuku (ritual suicide by performing a self-inflicted coup de grace with his tanto). Ha Jau fights to the death. If killed the greedy spirit of Ha Jau will attempt to possess the PC that landed the killing blow (see below).
Ha Jau, Greedy Dragon Spirit
NE male dragon spirit
Notice Perception DC 25 (to smell the aroma of roast pork)
Wisdom Save DC 19 to resist being possessed.
- Ongoing Effect – Gluttony. The glutenous Jau delights in feasting on pork but is happy just to eat. The possessed creature must make a DC 19 Wisdom save every morning or be compelled to immediately consume a meal of the most unpleasant things available (rotten food, dirt, worms, or slugs are a good start) and be sickened for 1d6 hours. At the DM’s discretion, such meals might also expose the creature to afflictions such as sewer plague.
- Bane The unpleasant hunger continue even after Ha Jau is dismissed, but the creature need only make a DC 19 Wisdom save to avoid the compulsion to eat once per week, rather than every day.
- Dismissal Fasting for 3 consecutive days dismisses Ha Jau.
- Trigger A possession will trigger if Ha Jau is killed in battle. He will try to possess the creature that killed him.
- Flask of endless Sake – (as decanter of endless water except it produces high-quality sake)
- +1 o-yoroi of Command (as +1 platemail and can cast command 1/day. Changes the wearers voice to a booming male voice)
- +1 thundering spear-lance (as a +1 spear but can do thunder damage on command)
- Tanto with gold hilt (worth 400 ¥),
- Masterwork composite longbow (uses STR, not DEX) with 20 arrows,
- Cloak of protection +1 (made from the skins of 47 piglets),
- Jingasa of the fortunate soldier,
- Bronze rice bowl worth 15 ¥,
- Carved horn box with 6 spinels worth 100 ¥each,
- Horn libation cup worth 75 ¥,
- 22 ¥