JA NOI ONI BUSHI
Medium fiend (oni), lawful evil
Armor Class 16 (brigandine)
Hit Points 1; minion does not take half damage
Speed 30 ft.
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 9 (-1)
Skills Stealth +3
Senses darkvision 60 ft., passive Perception 10
Languages Goblin, Spirit Tongue (Oni)
Challenge 1/2 (100 XP)
Innate Spellcasting. The oni’s innate spellcasting ability is Charisma (spell save DC 9). The oni can innately cast the following spells, requiring no material components:
- 3/day each: command, doom
- 1/day each: bull’s strength
Nekode. Kikonu has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Serene Fighter. A ja noi is extremely disciplined and maintains its focus even in the midst of combat. Once per day as a bonus action or reaction, ja noi may reroll a Wisdom saving throw.
Tetsubo. Melee Weapon Attack: +3 to hit, reach 10 ft., one target.
Hit: 6 (1d10 + 1) bludgeoning damage.
Uchi-Ne (Javelin). Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target.
Hit: 5 (1d8 + 1) piercing damage.
Change Shape. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.
This hunchbacked, fiery-skinned humanoid possesses black eyes beneath the bony ridges of its brow, wears elaborate heavy armour, and wields an ornate metal club.