In a previous post I converted the 1e/3e Oriental Adventure dragons as a group. Thats not strictly speaking 5e compliant. Will expand on that post with individual dragons for each age category.
For context the previous article should be read along with this one as I won’t repeat the introduction and lore for the lung dragons overall here.
Lung dragons all come from the same kind of dragon, therefore, they all have the same wyrmling version – yu lung dragon.
For this particular dragon I chose to use the bronze as base for it. Two reasons – it has the lightning breath weapon which matches this dragons elemental affinity and PCs really don’t get to fight metallic dragons much if ever. Here is an option to do just that.
Young Tun Mi Lung (Typhoon Dragon)
- Innate Spellcasting. The dragon’s spellcasting ability is Charisma (spell save DC 17, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: detect thoughts, divination, invisibility, plane shift (Any Spirit Realm/Ningen-Do only)
- 3/day each: darkness,
- Air and Water Immunity. Tun mi lungs are immune to all air- or water-based attacks (DM’s judegement as to exactly what this means, at a minimum it would include all wu-jen spells with these tags).
- Fly. Though wingless, lung dragons can fly magically due to a magic blue pearl embedded in their brains. If removed from the dragon, this pearl loses its magic but is still worth 1,000 gp. The dragon can cease or resume flight as a free action.
- Keen Senses. The dragon has advantage on Wisdom (Perception) checks.
It gains the following additonal action:
Divine Wind (1/Week). A tun mi lung can summon a divine wind equivalent to a hurricane-force wind (see Weather in the DUNGEON MASTER’s Guide, at a minimum it should be strong winds with heavy rains). The wind blows in an area with a radius of 1 mile per CR of the dragon, centred on the tun mi lung. It lasts for 6d4 hours.
- Innate Spellcasting. The dragon’s spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). Where applicable, all the dragon’s spells are cast at 9th level. It can innately cast the following spells, requiring no material components:
- At will: detect thoughts, divination, invisibility, plane shift (Any Spirit Realm/Ningen-Do only)
- 3/day each: darkness, lightning bolt
- 1/day each: call lightning, chain lightning, power word stun,
- Air and Water Immunity. Tun mi lungs are immune to all air- or water-based attacks (DM’s judegement as to exactly what this means, at a minimum it would include all wu-jen spells with these tags).
- Fly. Though wingless, lung dragons can fly magically due to a magic blue pearl embedded in their brains. If removed from the dragon, this pearl loses its magic but is still worth 1,000 gp. The dragon can cease or resume flight as a free action.
- Keen Senses. The dragon has advantage on Wisdom (Perception) checks.
It gains the following additonal action:
Divine Wind (1/Week). A tun mi lung can summon a divine wind equivalent to a hurricane-force wind (see Weather in the DUNGEON MASTER’s Guide, at a minimum it should be strong winds with heavy rains). The wind blows in an area with a radius of 1 mile per CR of the dragon, centred on the tun mi lung. It lasts for 6d4 hours.
The dragon also gains an additional legendary action option:
- Cast a Spell (Costs 3 Actions). The dragon casts a spell from its list of spells, consuming a use of a spell as normal.
Finally, it gains additional spells of the DM’s choice using the “Dragons As Innate Spellcasters Variant“. Specifically a tun mi lung can innately cast a number of spells equal to its Charisma modifier. Each spell can be cast once per day, requiring no material components, and the spell’s level can be no higher than one-third the dragon’s challenge rating (rounded down).
DESCRIPTION
Malicious and wild, tun mi lungs have been charged with the task of dispensing destructive hurricanes and typhoons—and they throw themselves into that duty with glee. Though they are only supposed to cause storms when the Celestial Bureau- cracy orders them to do so, they often ignore their orders and launch into rampages of destruction out of sheer hostility. On such occasions, only the t’ien lungs can rein them in.
Tun mi lungs have long, sinuous bodies covered with thick scales in a variety of colors, with blue-green, dark red, and violet among the most common. They have dark, beady eyes, stringy beards dangling from their chins, and enormous jaws lined with hooked teeth as sharp as razors.
Tun mi lungs maintain lavish palaces on the ocean floor, far from the territories of more peaceful and cultured sea crea- tures. They spend little time in these lairs, however, preferring to roam the sea coasts and circle in the skies above the open ocean, looking for ways to unleash their destructive impulses. Tun mi lungs speak Common, Draconic, and Aquan.
When it comes to food, tun mi lungs are the least choosy of all lung dragons, equally fond of fish, precious gems, and capsized ships.
Tun mi lungs, unlike most other lung dragons, are not the least bit reluctant to plunge into combat, unleashing a divine wind if possible, then letting lightning bolts fly as needed. They enjoy nothing so much as tearing opponents limb from limb with their claw and bite attacks, however.
Spirit and Mortal Realms
To give context here is a brief summary of the Spirit Realms referenced by the dragons plane shift ability:
Spirit Realms
The Realms were as follows:
- Chikushudo; Realm of Animals
- Gaki-do; Realm of the Hungry Dead
- Jigoku; Realm of Evil
- Maigo no Musha; The Realm of Lost Heroes, also known as the Realm of Thwarted Destiny
- Meido; Realm of the Dead
- Sakkaku; Realm of Mischief
- Tengoku; The Celestial Heavens
- Toshigoku; Realm of Slaughter
- Yomi; Realm of the Blessed Ancestors
- Yume-do; Realm of Dreams
Mortal Realm
- Ningen-do; Realm of Mortals (not a Spirit Realm)
Banner Credit: “Lung Dragon” by Wayne Reynolds, (c) WOTC.