Vampire Hunter D

I recently rewatched this great 80s anime.  I still recall the first time I watched it.  I lived in Japan with my girlfriend (now wife) and I was playing UO late one night in 1997 when my wife called me to the TV and said “this anime looks like something you would like and it has English subtitles!” a rarity even today in Japan.

Here is a 5e version. I think he would demolish the noble Strahd.


“A black shape passed her. As the man in the long coat headed toward the flames, he looked like some gorgeous idol of a god of war trimmed in crimson lotus blossoms.”
―Narrator, “The Rose Princess”
VAMPIRE HUNTER D
Medium humanoid (dhampir, mythic), lawful good
Armor Class 19 (+3 black studded leather)
Hit Points 220 (19d8 + 68)
Speed 40 ft.
STR        DEX      CON      INT        WIS       CHA  
20 (+5)  18 (+4)  18 (+4)  17 (+3)  15 (+2)  18 (+4)
Saving Throws DEX +9, WIS +7, CHA +9
Skills Perception +12, History +8, Investigation +12, Stealth +9, Survival +7
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 17
Languages English, Common
Challenge 15 (13,000 XP)
Blood Rage (Recharges when D is at full hp). D can turn into a full vampire when he is enraged.  He normally keeps this under strict control but if he is bloodied (reduced to half hit points) he must start making DC 10 Charisma saving throws or turn into a vampire.  The DC for this saving throw increases by 1 each round that he is bloodied and in combat. If reduced to 0 hit points he automatically transforms into a vampire gaining the following abilities:
  • D heals 100 hit points.
  • D gains +2 to attack damage rolls.
  • D gains the bite attack option.
  • D’s legendary actions automatically recharge.
  • D also gains the following traits as a vampire – spider climb, shapechanger, charm and children of the night.
Left Hand (Symbiont). He appears on D’s left hand as a face on a cancerous looking lump.  He has his own personality but works in tandem with D to achieve D’s goals. Left Hand can speak the language of the Crystal Palace, acts as a bag of holding and can innately cast the following spells once per day (spell save DC 16, +8 to hit with spell attacks):

Legendary Resistance (3/Day). If D fails a saving throw, he can choose to succeed instead.

Immortal. D regains 20 hit points at the start of his turn if he has at least 1 hit point. D can only be killed if he suffers from an effect that completely and utterly destroys his body – like a disintegration effect or if he were to be cast into the sun.

Stake to the Heart. If a piercing weapon made of wood is driven into D’s heart while he is incapacitated, he is paralyzed until the stake is removed.

ACTIONS

Multiattack. D makes three great katana attacks. He may replace one of these attacks with an unarmed strike. If enraged he also gains a bite attack. Left Hand also gains his own action which is usually to cast a spell.

+3 Blacksteel Dai Katana. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 15 (2d6 + 8) slashing damage. This attack is magical.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, D can perform one of the following actions:

  • He can can grapple the target (escape DC 19).
  • The target must succeed on a DC 18 Strength saving throw or drop one item it is holding (D’s choice).
  • The target must succeed on a DC 18 Dexterity saving throw or be knocked prone.
  • The target must succeed on a DC 18 Constitution saving throw or be stunned until the end of D’s next turn.

Bite (Blood Rage Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 28 (8d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and D regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. An evil creature slain in this way is killed permanently as their souls are destroyed in the process.

REACTIONS

Parry. D adds 6 to his AC against one melee attack that would hit him. To do so, the he must see the attacker and be wielding a melee weapon.

LEGENDARY ACTIONS
D can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. He regains spent legendary actions at the start of his turn.
  • Move. D moves up to its speed without provoking opportunity attacks.
  • Unarmed Strike/Great Katana. D makes one attack.
  • Bite (Costs 2 Actions). D makes one bite attack.