“Beware the Elderly”

With the Oriental Adventure conversions complete back to my actual campaign which involves a tournament to win the Mortal Blade.  To make sense of these entries you will need to look at the adventure flowchart which gives context and explains my changes but it’s essentially a conversion of the Ruby Phoenix Tournament but with a lot more anime/manga tropes pertinent to a “Tournament Arc“.

This was an exhibition fight and a reference to the dark souls “beware the elderly” meme which my DS players picked up on immediately when I described her as an “elderly lady”. The battle takes place on the side of a cliff which gives context to her attacks and abilities. Directly inspired by Madame Butterfly.


OROMETSU YASI

Mistress of Frost
Medium humanoid (human), lawful good
Armor Class 18 (frost armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft., climb 30 ft.
STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 16 (+3) 17 (+3) 19 (+4) 13 (+1)
Saving Throws STR +6, DEX +8, INT +7, WIS +8
Skills arcana +7, insight +8, perception +8
Senses passive Perception 18
Languages Common
Challenge 10 (5,900 XP)

Ethereal Jaunt. As a bonus action, Orometsu Yasi can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Spider Climb. Orometsu Yasi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. Orometsu Yasi ignores movement restrictions caused by webbing.

ACTIONS

Multiattack. Orometsu Yasi uses Illusionary Monks if available then makes three kunai throw attacks.

Kunai Throw. Ranged Weapon Attack: +8 to hit, reach 20/40 ft., one target.
Hit: 13 (1d10 + 2) piercing damage plus 13 (3d8) frost damage.

Phantom Butterfly (Whenever she rolls a 15+ with her kunai throw attack). Frost riven butterflies appear in her space and home in on the nearest hostile creature. The target must make a DC 15 Dexterity saving throw or take 18 (4d8) cold damage and lose 10 feet of movement until the end of its next turn. On a success it takes half damage and its speed is not reduced.

Illusionary Monks (Recharge 6). Orometsu Yasi summons illusionary monks that persist for 1 minute or until dispelled. These creatures have an ethereal glow but otherwise look like Shang Gou monks. The illusionary monks attack any un-engaged hostile creatures. At the end of each of the target’s turns, the target must succeed on a DC 16 Wisdom saving throw or take 22 (4d10) psychic damage. On a successful save, the attacking monk disappears. A snap seed automatically dispels all illusionary monks in the encounter.

REACTIONS

Deflect. Orometsu Yasi adds 2 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding a melee weapon. If the deflect is successful she can make a kunai attack against the triggering creature as part of her reaction.

DESCRIPTION

This elderly woman is dressed entirely in white, with polished ivory-toned armor and a helm interwoven with the intricate braids of gray hair upon her head; she bows nobly at the PCs before walking over the edge of the cliff, climbing down the wall to a height of 60 feet, and stopping to wait for the PCs to engage her.

She and her monk allies surrender if reduced to 10 or fewer hit points.


She was supported by Ruby Phoenix Monks – 1 per 2 PCs – which had the following attack option:

Shang Gou. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 13 (3d8) fire damage. This is a magic weapon attack. If the target is a creature, the adept can choose one of the following additional effects:

  • Disarm. The target must succeed on a DC 15 Strength saving throw or drop their weapon.
  • Trip. The target must succeed on a DC 15 Dexterity saving throw or be knocked prone.