Abhishek, Oracle of Kali

With the Oriental Adventure conversions complete back to my actual campaign which involves a tournament to win the Mortal Blade.  To make sense of these entries you will need to look at the adventure flowchart which gives context and explains my changes but it’s essentially a conversion of the Ruby Phoenix Tournament but with a lot more anime/manga tropes pertinent to a “Tournament Arc“.

The original adventure had an oracle for the “Fight of the Three Towers” and when I converted her I just didn’t like how she worked.  My PCs would own her.  She evolved into a he but I never used him as I ended up going with a magic girl which worked much better.  Here is the unused opponent.


Oracle of Kali

Medium humanoid (human), lawful neutral

Armor Class 16 (studded leather, buckler)
Hit Points 180 (24d8 + 72)
Speed 30 ft.
STR      DEX    CON     INT      WIS     CHA
18 (+4) 16 (+3) 17 (+3) 16 (+3) 15 (+2) 17 (+3)
Saving Throws DEX +7, INT +7
Skills Acrobatics +7, Deception +7, Perception +6, Stealth +7
Damage Resistances Poison; bludgeoning, piercing and slashing.
Senses passive Perception 16
Languages Common
Challenge 12 (8,400 XP)

Blink. Roll a d20 at the end of each of Abhishek’s turns for as long as he wishes. On a roll of 11 or higher, he teleports 40 feet away.
Brave. Abhishek has advantage on saving throws against being frightened.
Evasion. If Abhishek is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Legendary Resistance (3/Day). If Abhishek fails a saving throw, it can choose to succeed instead.
Reactive. Abhishek can take one reaction on every turn in a combat.
Sneak Attack. Once per turn, Abhishek deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally that isn’t incapacitated and he doesn’t have disadvantage on the attack roll.

Oracle of Kali (Recharges after a Short or Long Rest). As a bonus action, Abhishek takes a moment to call on Kali his patron. Kali blesses him for 1 minute. While blessed, he gains the following benefits:
· He becomes large size increasing his strength, damage and reach.
· He has advantage on Strength checks and Strength saving throws
· He gains resistance to bludgeoning, piercing, and slashing damage.
· He gains an extra pair of arms (four) increasing his attacks from 2 to 4.
· He gains the blink, legendary resistance and reactive traits.


Multiattack. Abhishek makes two Kukri of Lifestealing attacks, one Shield Bash and one Lightning Spear attack.
Kukri of Lifestealing. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) necrotic damage. Abhishek heals for this much damage. This weapon scores a critical hit on a 19 or 20.
Lightning Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) lightning damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Dexterity saving throw or be pushed back 5 feet (this may trigger a trap).
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be pushed back 5 feet (this may trigger a trap).


Parry. Abhishek adds 4 to its AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.


Abhishek can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. He regains spent legendary actions at the start of his turn.
· Attack. Abhishek makes an attack.
· Surprising Charge. Abhishek takes the Dash action at the end of this movement he may make a Lighting Spear attack which does double damage so long as he moved at least 10 feet.
· Heal (1/Day).  Abhishek heals himself or another creature. The target magically regains 20 (4d8 + 2) hit points. If the target is not a worshiper of Kali it instead takes 20 (4d8 + 2) necrotic damage.