This adventure, Five Deadly Shadows, is from Dungeon #195. A 4e adventure which I converted to 5e. I used this to show the players two things – the larger spiritual battle happening between Amaterasu and Tsuki-Yomi vs the oni god Fumeiyoshi. As well as the cultural difference between East and West in particular for a Japanese-analogue culture.
Apart from emphasising these powers through the adventure and making it explicit that the Five Deadly Shadows worshiped Fumeiyoshi I played the adventure as written.
This trio minotaurs support Atsuo Toru in the related battle.
Minotaur Soldier (Living Crystal Statue)
Medium construct, unaligned
Armor Class 14 (natural armor, shield)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) | 11 (+0) | 16 (+3) | 6 (-2) | 16 (+3) | 9 (-1) |
Skills Perception +7
Damage Vulnerabilities Force
Damage Immunities Lightning, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 17
Languages understands Oni but can’t speak
Challenge 3 (700 XP)
Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a battleaxe attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Immutable Form. The statue is immune to any spell or effect that would alter its form.
ACTIONS
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage, and the minotaur uses shield bash against the same target.
Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, and the target falls prone.
REACTIONS
Flying Shards. In response to a creature hitting the statue with a melee weapon attack, the statue deals 5 (1d10) piercing damage to the attacker.
Goring Toss. If an adjacent enemy moves the minotaur soldier may use its reaction to make a battleaxe attack against the target. If it hits the target is immobilised until the end of its turn.
Demonic Savage Minotaur (Living Crystal Statue)
Medium construct, unaligned
Armor Class 14 (natural armor)
Hit Points 264 (23d8 + 161)
Speed 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
25 (+7) | 11 (+0) | 25 (+7) | 6 (-2) | 13 (+1) | 14 (+2) |
Saving Throws STR +13, DEX +6, CON +13, WIS +7
Skills Perception +7
Damage Vulnerabilities Force
Damage Immunities Lightning, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 17
Languages understands Oni but can’t speak
Challenge 6 (2,300 XP)
Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a claw attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Immutable Form. The statue is immune to any spell or effect that would alter its form.
ACTIONS
Claws. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage, and the minotaur grabs the target (escape DC 19) if it has fewer than two creatures grappled. If it targets the same creature with its claw attack it may attack twice.
Impale. Melee Weapon Attack: automatic, reach 5 ft., one grabbed target. Hit: 23 (3d10 + 7) piercing damage and the target falls prone and is no longer grappled by the minotaur.
REACTIONS
Flying Shards. In response to a creature hitting the statue with a melee weapon attack, the statue deals 5 (1d10) piercing damage to the attacker.
Goring Toss. If an adjacent enemy moves the minotaur soldier may use its reaction to make a battleaxe attack against the target. If it hits the target is immobilised until the end of its turn.
Minotaur Charger (Living Crystal Statue)
Medium construct, unaligned
Armor Class 14 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) | 9 (-1) | 16 (+3) | 6 (-2) | 10 (+0) | 5 (-3) |
Damage Vulnerabilities Force
Damage Immunities Lightning, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands Oni but can’t speak
Challenge 6 (2,300 XP)
Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a battleaxe attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Immutable Form. The statue is immune to any spell or effect that would alter its form.
ACTIONS
Falchion. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Hand Axe. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
REACTIONS
Flying Shards. In response to a creature hitting the statue with a melee weapon attack, the statue deals 5 (1d10) piercing damage to the attacker.
Goring Toss. If an adjacent enemy moves the minotaur soldier may use its reaction to make a battleaxe attack against the target. If it hits the target is immobilised until the end of its turn.