The Okami are the spawn of Munasukaru. Full bloodied Okami (i.e. their father was another oni or fiend) are ja noi oni. Half blooded Okami (i.e. their father was a non-oni, in this case a hobgoblin bakemono) are either humanoids or monstrosities depending on what exactly is birthed.
They both have similar appearances – long limbed hobgoblin like creature except that the half-bloods are medium sized and the full-bloods are large.
All okami are vulnerable to poison.
Munanuasukaru’s offspring are always female.
Direct Inspiration: Sunken Valley Forces and Okami from Sekiro.
OKAMI
Medium humanoid (goblinoid, okami), neutral evil
Armor Class 18 (Chain Mail, Shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)
Snake Eyes Training. Once per turn the okami can make a single precise attack. This attack as advantage and does an additional 7 (2d6) damage to the target, it also does double damage to flying creatures.
Actions
Yari-Ju (Melee). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Yari-Ju (Range). Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.