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buso geisha

Stole the idea from the Paizo Jade Regent boards.  I felt it fit my game very well since one of my PCs is an oiran/geiko. My PCs skipped the Pagoda portion of the dungeon but a more deadly version was in the Munasukaru’s Penance area.


Medium undead, chaotic evil

Armor Class 15 (profane grace)

Hit Points 97 (13d8 + 39)

Speed 30 ft.

18 (+4) 13 (+1) 17 (+3) 10 (+0) 11 (+0) 10 (+0)

Skills Perception +4, Stealth +3

Damage Resistances cold, necrotic

Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities CharmedExhaustionFrightened

Senses Darkvision 60 ft., passive Perception 14

Languages Common

Challenge 3 (700 XP)

Create Spawn. Humanoid creatures killed by a greater buso rise immediately as fast zombies* under the buso’s control. The sudden bloom of unlife when a buso’s victim dies and becomes a zombie causes a surge of negative energy to flow through the the buso. Whenever a buso creates a zombie in this manner, it is healed 1d6 hit points per HD possessed by the slain creature and acts as if hasted until the end of its next round.

*A fast zombie is a standard zombie that has 40 feet of movement and the multiattack trait allowing it to make two slam attacks.

Fear Aura. A tigbanua buso is shrouded in a constant aura of fear.  Creatures that start their turn within 10 feet of the tigabnua buso must make a DC 12 Wisdom saving throw. On a failed save, the creature is frightened until the start of its next turn.  If a creature’s saving throw is successful, the creature is immune to the buso’s fear aura for the next 24 hours.

Shatter the Mask. If the mask of the buso geisha is shattered – automatically on a critical hit or if a PC states he is trying to shatter or target the head – the buso gains the paralysing tongue attack. It can not use this until the mask is shattered. It will not voluntarily remove the mask.

Tagamaling Curse. A humanoid wounded by a tigbanua buso’s claw attack must succeed at a Constitution saving throw (DC 12) or contract a terrible curse.  Each night, there is a cumulative 1% chance (1% the first night, 2% the second night, 3% the third night, and so on) that a cursed character undergoes a horrible transformation that lasts the duration of the night.  A transformed victim becomes a tagamaling buso: Its feet become long and bony, its eyeballs fuse together into a single red or yellow eye, its hands sprout sharp claws, and its teeth enlarge into horrible fangs. The tagamaling buso’s Intelligence score becomes 2 for the duration of the transformation, and the creature attacks every creature it sees. In tagamaling form, a character cannot use any exceptional, supernatural, or spell-like abilities, spells, skills based on Intelligence or Charisma, or class abilities. It attacks with claws and bite like a tigbanua buso.  When dawn arrives, the transformed victim returns to its natural form and retains no memory of any actions committed during the night.  The character is exhausted the next day (1 level of exhaustion).  A cursed character can be cured with greater restoration or remove curse within the first ninety-nine days of infection.  When the chance of transformation reaches 100% (after one hundred days), the victim can no longer be cured by any means short of a wish or divine intervention and becomes a full tigbanua buso.

Turn Resistance. The buso has advantage on saving throws against any effect that turns undead.


Multiattack. The buso makes three attacks: one with its bite and two with its claws. Once it has access to its paralysing tongue attack it can also use this action.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be exposed to the tagamaling buso.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) slashing damage.

Paralysing Tongue. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 14 (4d6) necrotic damage and the target must make a DC 15 Constitution saving throw or become paralysed for 1 minute.


These buso were once geisha’s and still act the part – wearing a fine, but soiled, kimono, stylised hair and a white porcelain noh mask of a geisha they look the part – if it wasn’t for the wicked clawed hands and feet that protrude from the kimono.  If the mask is shattered the cyclopean eye is revealed.

In the cursed buso’s mind they are “entertaining” any captives they take – in fact they entertain them to death.



Posted in 5e, Dungeons & Dragons, Monstrous Compendium, Oriental Adventures, The Divine Heir and the Jade Regent, The Forest of Spirits

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