Working my way through Vornheim. Some clever ideas here for running a city campaign. But what spiked my curiosity were the unique takes on some monsters and some of the unique monsters. Can definitely imagine using these in my 5e OSR game.
Mysterious creature with the body of an eagle, breast and head of a stag, with 7 everburning candles entwined in its antlers. Its 7 overlapping shadows are those of men. All of Hell can be seen in the creature’s left eye so long as it lives.
|24 (+7)||12 (+1)||22 (+6)||10 (+0)||13 (+1)||10 (+0)|
Languages Common, Elvish understands but can’t speak
Challenge 9 (5,000 XP); Proficiency Bonus +4
Flyby. The peryton doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Keen Sight and Smell. The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell.
Mythical Magic Resistance. Any spell cast by a level 9 or lower spellcaster automatically fails when targeting the peryton, otherwise, the peryton has advantage on saving throws against spells and other magical effects.
Gore. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 1d8 + 7 piercing damage.
Talons. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 2d4 + 7 piercing damage plus 1d8 fire damage. This fire damage persists for one round – the target takes another 1d8 fire damage at the start of their turn.