Gunlock (D&D 5e)

By player request, inspired by the Gungeon final boss – The Lich.  GUNLOCK  Gunesis 1:1 In the beginning, the Gungeon was formless and void, and bullets moved over the face of the deep. Studying the mystical arts takes a lot of time and effort. Some find this overly onerous or lack the means to learn, […]

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Broodmother Skyfortress (5e)

I am currently using Odyssey of the Dragonlords as a skeleton for my Clash of the Titans campaign – a science-fantasy Greco-Roman camping set in the distant future of Earth. For those that are not familiar with Dragonlords, the campaign is split into two parts.  Part 1 is level 1 to 14 and part two […]

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Broodmother Skyfortress – Swordmaniac (5e)

See the index post for the context of this monster. Macheteboi (The Swordmaniac, Broodfiend) Huge fiend (demon, aberration), chaotic evil AC 19; HP 400; Speed 60 ft. STR +8, DEX +8, CON +13, INT -2, WIS +10, CHA -4, +6 Resistances cold; -1 on all and each damage die rolls Immunities fire, poison; poisoned Senses darkvision 60 ft. Languages Infernal, Giant; CR 20 (25,000 XP) […]

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Broodmother Skyfortress (5e) – Runt Runt

See the index post for the context of this monster. “Runt Runt” (The Runt) (Broodfiend) Large fiend (devil, aberration), chaotic evil AC 19; HP 150; Speed 60 ft. CON +13, INT +0, WIS +10, +6 Resistances cold; -1 on all and each damage die rolls Immunities fire, poison; poisoned Senses darkvision 60 ft. Languages Infernal, Giant; CR 20 (25,000 XP) Smart! The Runt is […]

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Energy/Level Drain for 5e

I have always liked the idea of level drain as a representation of terror/horror as the given monster actually scares the PC.  I never liked the fact you could be de-leveled back to level 1 – though I never saw this happening back in 1e days, PCs were just too careful when dealing with level-draining […]

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Bonfire for D&D

My 5e games are fairly lethal – no resurrection magic of any kind, hit points capped at level 10 but monsters not modified and only 1 action a turn.  My son calls them “the Dark Souls of D&D campaigns”. The only way my PCs get a rez is if they escape (or are saved) from […]

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