the wild hunt

One of the Maleficence was the wild hunt which my sorcerer player rolled.  The Wild Hunt eventually caught up with him and here are the 5e stats. Fiend Folio was my main inspiration.  The Wild Hunt The Wild Hunt exists in all the lands where Druids and their deities’ dwell. It is a physical manifestation of […]

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Dante the Will-O-Wisp

Dante is a devotee of Thanatos and Orcus.  In his mind they are the same being.  Whenever Dante makes an attack that does psychic damage the target hears a heavy metal power chord plays (intro, set). If Dante successfully uses consume life the target is sent straight to Orcus’s realm in the abyss and rises […]

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Maleficence (Magical Calamity Table)

Decided to consolidate the magical calamity table for the sorcerer into 1 table.  D16 for doubles, d24 for triples and d30 for quadruples. die Effect 1 Stop: Absolutely nothing happens (time stops for 1d4 rounds, 100 ft radius, the sorcerer is not affected but otherwise the standard time stop rules apply). 2 For the next minute, you can […]

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Sutolore the Outcast Varrangoin

My PCs ran from this guy abandoning treasure in fear.  Posted here for reference. Varrangoins resembled emaciated man-sized humanoids with huge leathery bat wings, terrifying skull-like faces, and dark grey or black skin. Their tails were barbed on their ends and filled with a potent poison.[1]Varrangoins were extremely sensitive to sunlight. Each varrangoin had an […]

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The Dream – Meme Virus

My players keep traveling back to Ynn and finally got infected by the Dream.  The Dream is a meme virus – that is, a bad idea – that killed off the sidh and destroyed Ynn.  Three of my seven players got infected but I put off running the disease because I couldn’t think of satisfactory way to […]

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Maleficence (Magical Calamity Table)

Stolen for my 5e game from a few sources, main one being sorcery is a sword without a hilt.  These are the triple roll disasters for sorcerers.  Maleficence Your spell effect targets adjacent target instead (harms next nearest person, alters wrong thing, creates related but not identical item). Teleport 1d6x10′ in a random direction. A random […]

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Hedge Wizard/Wise Woman

I quite liked the idea of component based magic from sorcery is a sword without a hilt. Here is a 5e version specifically built as a self-taught wizard type. This only works if you use slot based encumbrance – which I do.  Rise Up Comus is worth a read and I don’t do it justice […]

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Sidh

My players keep traveling back to Ynn to use the Vats (they summoned a modern to help them figure out how to use it).  Each time they visit I add unique encounters drawn from Alice.  Decided to add the Red Queen and make her a sidhe taking liberal inspiration from a Red and Pleasant land […]

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