MONASTIC TRADITION: TATTOOED MONK

A new monastic tradition for the monk class.  Mechanics are slightly different for this tradition than others. TATTOOED MONK Certain monastic orders in the lands of Oriental Adventures bestow supernatural powers on their members by inscribing magic tattoos on their skin. These tattooed monks shave their heads, speak in cryptic riddles and maxims, and—in many cases—travel the countryside furthering their quest […]

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FEAT: PEASENT BUSHI

This is a thematic feat for the fighter class.  It fits in with the 1e Oriental Adventures description of a bushi, and also has historical roots.  However, the original bushi class is not different enough from the fighter martial archetypes to really be its own archetype.  However this will help make your peasant fighter more flavourful.  PEASENT BUSHI […]

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ORIENTAL ADVENUTRES GEAR

WEAPONS PLAYERS HANDBOOK WEAPON LIST As per DMG pg. 41 the standard weapons in the PHB exist and work just the same in Oriental Adventures.  They will have different names, however.  As the bent of this campaign is more towards Japan than China the Japanese name is the one in common usage. ORIENTAL ADVENTURES WEAPON […]

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FEAT: YAKUZA

This is a thematic feat for the rogue class.  It fits in with the 1e Oriental Adventures description of a yakuza.  However, the original yakuza class is not different enough from the default rogue to really be its own archetype.  However, this will help make your rogue more flavourful.  YAKUZA The yakuza is many different things, depending on who is asked. He has […]

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FEAT: MARTIAL ARTS

As martial arts are much more important in the world of Oriental Adventures.  I had to include something.  Two ideas occurred to me – steal it from the monk then tone it down and turn it into a feat OR use the feat chain idea from 3.5e OA.   I didn’t like either of these […]

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WU JEN SPELL LIST

Since the wu jen has a special ability tied to being able to master spells of different elements it requires adding a tag to the spells in the PHB and those from Princes of the Apocalypse.  Unique spells are also added including the signature fire shuriken.  I have also stuck to the Aristotelian view of the […]

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ARCANE TRADITION: WU JEN

Here is the fourth class for Oriental Adventures the wu-jen. Much like the samurai, sohei and shukenja beforehand I decided to make the wu-jen a wizardly arcane tradition.   WU-JEN Wu-jen are sorcerors, men of mysterious powers. They command the elements, spirit forces, and the very powers of nature. They are seldom found living with the rest of human society. Instead, they live […]

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PRIMAL PATH: PATH OF THE KOMAINU RAGER

Inspired by the original singh rager from 3e D&D Oriental Adventures this is a hengeyokai only barbarian primal path – something unusual in 5e D&D.  It emphasis the combat abilities of the hybrid form of the hengeyokai just like the Nine-Tails feat emphasis the combat proves of the animal form. But this is much more of a commitment to […]

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MARTIAL ARCHETYPE: KENSAI

Though I decided against making a yakuza class – I think the basic rouge covers this well enough – the kensai is unique enough to have its own archetype in Oriental Adventures.  You can find other classes for OA here. KENSAI Kensai means “sword saint” or “swordmaster” and is usually applied to characters who have perfected the art […]

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SORCEROUS ORIGINS: SHUKENJA

Here is the third class for Oriental Adventures the shukenja. Much like the samurai and sohei I decided to make the shukenja a subclass, in this case of, sorcerous origin.  Though the shukenja can conceivably fit with either the monk or sorcerous class the spellcasting ability of the shukenja is more intrinsic to the class concept than the martial arts so I went with […]

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