ROGUISH ARCHETYPE: NINJA

The ninja class for 5e Oriental Adventures.  You could argue that the assassin archetype fits the ninja quite well but historically the ninja was as much a spy as an assassin.  I have used the assassin as the base archetype but added more spy and mystical type abilities to the ninja’s repertoire.   NINJA Ninjas are the invisible warriors; spies and […]

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SACRED OATH: SOHEI

Here is the second class for Oriental Adventures the iconic sohei. Much like the samurai I decide to make this a paladin Oath path as opposed to an entirely separate class.  I believe this works better.  The sohei spells are all unique to the sohei to add more flavour (and I have just included summaries, not full descriptions here). […]

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EGGSHELL BOMB

A favorite tool of ninja, used to create distractions, eggshell grenades are emptied eggshells carefully packed with various alchemical substances. Common grenade types include dust, flashpowder, pepper, and poison smoke. As an action, a character can throw a grenade at a point up to 60 feet away, however, due to how light this weapon is the range increment […]

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MARTIAL ARCHETYPE: SAMURAI

With the original three core Oriental Adventures races complete (korobokuru, hengeyokai, and spirit folk) I can move on to classes.  I thought about creating these classes from whole cloth and maybe some of the later ones will require it, but, the samurai I believe works much better as an archetype.  The use of archetypes makes creating new variant […]

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CHARACTER RACE: SPIRIT FOLK

Continuing our foray into the lands of Oriental Adventures we have the Spirit Folk – a new character race for any Asian Fantasy Setting for D&D 5e.  I was inspired after playing Fire Emblem Fates to re-read all the 1e, 2e and 3e Oriental Adventures material which further stirred me to update some of the races and classes for 5e.    […]

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CHARACTER RACE: KOROBOKURU (NOPON)

After playing both Xenoblade games back-to-back I have a soft spot for Nopon’s, in particular the Heropon Riki.   I wanted to introduce them into my game as inter-planar traders.  After reading Dead Gods I think these would make perfect replacements fro the ratatosk – but a much more amiable and intelligent race than those […]

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ARMOURY: MULTIKEY

I just need this for my own reference during the game, basically a 5e conversion of the e-Pick and re-themed for the gothic space opera style ship *coughwarhammer40kcough* MULTIKEY As it can open most standard Imperial locks, the multikey is not a standard item for most honest Imperial citizens. For the same reason though, they […]

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OMNIMATRIX

My 12 year old daughter was disappointed after starting the campaign as a druid and then finding they were nothing like the WoW druids she imagined.  She was later even more chagrined when a friend dropped in for two sessions and played a high-level druid and was able to shape-change into various animals.  Essentially what […]

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FEAT: CYPHER THIEF

I got this idea from video games actually, specifically the PS4 game Horizon.  The idea here is that once a large enemy is damaged enough the Cypher Thief can yank bits of the robot apart and use it during the battle against the robot.  The idea of Cyphers I “stole” from Numenera. Edit (14042019): I ended […]

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ARMOURY: Blue Veemod

Since 5e doesn’t have all-around vision this tech gear required a conversion.  The goggles don’t really need converting and can be found here. Blue Veemod. This veemod dramatically extends the scope of peripheral vision, granting the effects of allaround vision—the wearer cannot be surprised while you are conscious.  20,000 gp.

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