ARMOURY: Violet Rations

RATION PACKS Most food in the Imperium is packaged, processed, and usually completely unrecognisable as anything edible. The quality of ration packs varies widely, ranging from simple and poor fare such as corpse starch rations or cultured algae to flavoured strips of grox meat and fine nutrislurry. Violet Rations Technological Gear, Uncommon Violet rations are particularly […]

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ARMOURY: Flash Goggles

These goggles’ lenses automatically darken in reaction to any bright light source, providing advantage on all saving throws against bright light effects that cause dazzling or blindness. When worn, they also allow creatures impacted by light blindness or light sensitivity to see normally in areas of bright light.

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ARMOURY: Medicae-Automata

Common Features of both Medcae-Automata: Both medicae-automata weigh 10 lbs (1 inventory slot). Both medicae-automata have a depletion rate of 1 in 20.  This is checked each time the medicae-automata is used unless otherwise specified. When the medicae-automata over heals a target, the target gains temporary hit points equal to the over-healed amount. The medicae-automata […]

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ARMOURY: Pharmaceuticals

I’ll collate these in one post since they are all related and they all came from Fires of Creation. HEMOCHEM (DRUG)  Pharmaceutical, Uncommon-Rare Hemochem is a wonder of ancient technology that stops bleeding and promotes healing.  A single dose of hemochem grants fast healing for 1 minute.  The healing effect depends on the grade of […]

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ARMOURY: Lychguard

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and body. Hail the Machine!

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ARMOURY: Melee Attachements

MELEE ATTACHMENT Bayonets, chain blades, and other long-bladed combat attachments can be fitted to most ranged weapons, making them more useful in assaults. A weapon with a melee attachment counts as a spear (1d6 piercing, can’t not be thrown, versatile) in close combat.  When detached it counts as a dagger. Upgrades: Any Basic ranged weapon […]

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ARMOURY: Cameleoline Armour

Dropped this into the weapons cache on the science deck during Fires of Creation. CAMELEOLINE CLOAK Cameleoline material is made up of mimic fibres that blend the colouration of the wearer into their surroundings. A character wearing a cameleoline cloak gains advantage to stealth checks. If the wearer remains stationary, he counts as being one […]

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