Big Book of Robots

Big Book of Robots Wondrous Item, very rare Similar to the Manual of Golems which creates dumb automatons, these manuals teach the user how to create intelligent automatons knowns as robots. Each tome contains information and incantations necessary to make a particular CR of robot. To decipher and use the manual, you must be a […]

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MYRMIDON (Achilles Class)

Mk II of the original myrmidon here. MYRMIDON ROBOT Large Construct (robot), neutral Armour Class 18 (reinforced skymetal plating) Hit Points 200/150 (12d10+60) plus force field Speed 20 ft., fly 90 ft. Str 30(+10)       Dex 19 (+4)       Con 21 (+5) Int 16 (+3)         Wis 18 (+4)        Cha  5 (-4) Saving Throws Con +12, Wis +7, […]

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Birdfood v2.0

As my party goes up against the Air Temple Cult (Cult of the Howling Hatred – a mishmash of every ToEE from 1e to 5e) one of my PCs remembered fighting this guy back in our first 5e campaign known as the Iron Gods.  Considering this particular villain stuck in her mind for so long, and she […]

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Bhuta

A creature from Indian mythology suitable for an Oriental Adventure campaign.  See a Seance of Bhoot for an alternate version I used in my game. BHUTA Medium undead, neutral evil Armour Class 17 (painful memories) Hit Points 147 (14d8 + 84) Speed 0 ft., fly 30 ft. (hover) STR 21 (+5)       DEX 15 (+2)       CON 22 […]

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More Animal Machine Traits

Here are more traits for your biomechanical animals inspired by Horizon Zero Dawn.  Use the guidelines in the DMG or your gut feeling as a DM to determine how much of a CR increase, if any, this adds to the base monster. TRAIT Corrupted Machine. Machines are infected with a virus that is both digital and […]

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Biomechanical​ Wildlife

Since playing the Iron Gods Adventure Path I have made sure to include some kind of technological treasure or encounter in my game.  For example, I am currently running Tomb of Anhiliation and have converted the atropal into a demon-robot-Orcus and the Soulmonger is as much a technological device as magical (no real difference to the […]

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Into the Past: Putting it Together

When I ran Into the Past it was a series of battles using tactical maps.  I “borrowed” the basic setup and idea from the encounters of the same name from Revenge of the Giants.  Here is the layout of Xoud’s Laboratory with each monster key.  These were tough encounters for my party of four level 8 […]

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Into the Past: Prototype Robotic Apprentice

Previous entries in this mini-series of visiting past Nimmeria: Gearsmen Mk. I – “Knight” Gearsmen Mk. II – “Destroyer” Gearsmen Mk. I – “Thunder Priest” Gearsmen Mk. I – “Boneclaw” Guardian-Skull Hunter-Killer – “Bastion Class” These new and updated gearsmen guard Xoud’s laboratory at the Technic League Compound before he had built The Choking Tower.  This is the prototype version of the […]

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IRON GODS DM RETROSPECTIVE

From the Paizo thread of the same name.  Will just paraphrase myself : So we finished the campaign last night. It took us 18 months to get through and here is my opinion of the whole thing as the DM. I bit off more than I could chew taking this Pathfinder game and converting it to […]

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