The Dead Wedding

The (highly updated) lich(e) from the Dead Wedding adventure.  I like tactical encounters but I can’t do them often as they are time-consuming – for example, this encounter took 4 hours with six PCs. But it was a lot of fun for both me and the PCs.  Stole the setup from Dungeon 175. I find […]

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Regretta, the Bronze Liche

Deadly in combination with the deathshrieker and iron cobra. Used as part of the Bronze Liche encounter.  Definitely some Warhammer inspiration in here as well – specifically, the Tomb Kings. Regretta, The Bronze Liche Medium undead (construct), lawful evil Armor Class 17 (natural armor) Hit Points 396 (36d8 + 108) Speed 30 ft. STR DEX […]

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Terrifying Iron Cobra

A nice counter to large parties of PCs with lots of actions. Used as part of the Bronze Liche encounter. I didn’t end up using the noxious fumes or poison breath weapon as only 1 PC was every engaged with the cobra. I also forgot 🙂 I used its dazing ability liberally though. A nod […]

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The Deathshrieker

A nice counter to large parties of PCs with lots of actions. Used as part of the Bronze Liche encounter. Deathshreaker Medium undead (construct), chaotic evil Armor Class 20 (natural armor) Hit Points 128 (32d8) Speed 0 ft., fly 50 ft. (hover) STR DEX CON INT WIS CHA 1 (-5) 20 (5) 10 (0) 20 […]

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The Right Hand of Nagash

Mixing D&D and Warhammer Fantasy lore together.  The (highly updated) lich(e) from the Dead Wedding adventure was wielding this item. The Right Hand of Nagash Nagash, Supreme Lord of the Undead Nagash, Supreme Lord of the Undead is the father of necromancy. A grand vizier of Nehekara – a desert kingdom that existed 10,000 years […]

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Kochiyama, Kami of the Mountain

A monster in my Oriental Adventure campaign.  PCs negotiated with them and turned the into special military units/followers (I am using Stronghold and Followers for castle management) after taking over Ashina Castle. I ran a heavily modified Frozen Wind (with heavy doses of The Hungry Storm – in particular the tower battle) as a bit of a side […]

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