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Deathjump Spider

Another spider for your Out of the Abyss campaign.


Medium beast, unaligned

Armour Class 14 (natural armour)
Hit Points 26 (6d8 + 6)
Speed 30 ft., climb 30 ft.

14 (+2) 16 (+3) 12 (+1) 2 (-4) 11 (+0) 4 (-3)

Skills Stealth +7
Condition Immunities sleep
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages —
Challenge 1 (200 XP)

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Bite.  Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralysed while poisoned in this way.

Death from Above (Recharge 4, 5 or 6).  The spider jumps up to 30 feet.  This movement does not provoke opportunity attacks.  After the jump, the spider uses bite, knocking the target prone on a hit.

Prodigious Leap (1/short and long rest).  The spider jumps up to 100 feet. This movement does not provoke opportunity attacks. This is a move action.


Posted in Dungeons & Dragons


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