MONASTIC TRADITION: DRUNKEN MASTER

A new monastic tradition for the monk class for my 5e Oriental Adventures campaign. Created at the request of one of my PCs.  Not 100% happy with the ZUI QUAN abilities so WIP.  DRUNKEN MASTER Martial arts students face a bewildering array of martial arts schools, each with its own adherents and detractors. How- ever, few schools are as […]

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FIGHTER ARCHETYPE: SHINOBI

The shinobi class for 5e Oriental Adventures. A note on shinobis.  In Japan, shinobi and ninja are interchangeable terms.  However, in this particular instance, shinobi is more of an upfront fighter than a ninja using some stealth but otherwise taking opponents head-on. The line in the sand is the ninja is more magical/supernatural while the shinobi is […]

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RANGER ARCHETYPE: Rokugan Monster Hunter

More Oriental Adventures. Other roles that this class covers are phantom hunter, emerald and jade magistrate (in particular the later). ROKUGAN MONSTER HUNTER The monster hunters – or more colloquially witch hunters – combine magical training with combat expertise to battle the spiritual forces of evil in the world. Ghosts and other evil spirits, demons and oni, […]

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MONASTIC TRADITION: HENSHIN MYSTIC

A new monastic tradition for the monk class for my upcoming 5e Oriental Adventures campaign set in Rokugan / Kara-Tur.   HENSHIN MYSTIC Henshin mystics are members of a monastic order that teaches what they consider a great mystery of the universe: that humanity is capable of a transformation (henshin) into divinity toward the ultimate perfection not only of themselves but […]

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ORIENTAL ADVENTURES PLAYERS GUIDE

SETTING The default setting and backdrop will be Rokugan from the Legend of Five Rings CCG.  It is not a clone of that world but the basic background, map and layout and locations will be from Rokugan.  This was the default setting used in D&D 3e.  This means the Shadowlands and the Clans play a central […]

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DRUID CIRCLE: SHAMAN

Druids don’t exist in the world of Oriental Adventures, however, a druid known as a shaman may exist in the barbarian lands bordering the Emerald Empire.  Here is a new path for the Druid and the only one available in Oriental Adventures. SHAMAN – CIRCLE OF THE KAMI If a cleric’s basic creed is that […]

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MONASTIC TRADITION: TATTOOED MONK

A new monastic tradition for the monk class.  Mechanics are slightly different for this tradition than others. TATTOOED MONK Certain monastic orders in the lands of Oriental Adventures bestow supernatural powers on their members by inscribing magic tattoos on their skin. These tattooed monks shave their heads, speak in cryptic riddles and maxims, and—in many cases—travel the countryside furthering their quest […]

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ARCANE TRADITION: WU JEN

Here is the fourth class for Oriental Adventures the wu-jen. Much like the samurai, sohei and shukenja beforehand I decided to make the wu-jen a wizardly arcane tradition.   WU-JEN Wu-jen are sorcerors, men of mysterious powers. They command the elements, spirit forces, and the very powers of nature. They are seldom found living with the rest of human society. Instead, they live […]

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