bakeneko

A few more monster conversion from the 3rd edition Creatures of Rokugan Oriental Adventures supplement. BAKENEKO Medium fey (yokai), chaotic good Armor Class 11 Hit Points 22 (5d8) Speed 30 ft., climb 30 ft. STR      DEX     CON     INT     WIS     CHA 10 (+0) 12 (+1) 11 (+0) 14 (+2) 15 (+2) 19 (+4) […]

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Hok Fong the Eunuch

With the Oriental Adventure conversions complete back to my actual campaign which involves a tournament to win the Mortal Blade.  To make sense of these entries you will need to look at the adventure flowchart which gives context and explains my changes but it’s essentially a conversion of the Ruby Phoenix Tournament but with a […]

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SHENZUZHO the HEADLESS

With the Oriental Adventure conversions complete back to my actual campaign which involves a tournament to win the Mortal Blade.  To make sense of these entries you will need to look at the adventure flowchart which gives context and explains my changes but it’s essentially a conversion of the Ruby Phoenix Tournament but with a […]

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memedi

FINAL 2nd edition Oriental Adventures conversion. Anything else will have a keyed version to the current 5e monster manual – for example tsuno are minotaurs.  MEMEDI Memedi are djinni like creatures of Kara-tur. They may appear differently (see description) but they are essentially elemental spirits which range the gamut of good to evil.  Make the following […]

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kaluk

Continuing with the 2nd edition Oriental Adventures conversions. KALUK Large fey (yokai), chaotic evil  Armor Class 18 (avarice) Hit Points 187 (15d10 + 105) Speed 30 ft. STR      DEX     CON    INT      WIS      CHA 23 (+6) 12 (+1) 24 (+7) 12 (+1) 13 (+1) 14 (+2) Saving Throws INT +5, WIS +5, CHA +6 Damage Resistance cold; […]

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Hu Hsien

Continuing with the 2nd edition Oriental Adventures conversions. HU HSIEN Medium fey (shapechanger, yokai), chaotic evil  Armor Class 12 Hit Points 120 (16d8 + 48) Speed 30 ft., 40 ft. in tiger form STR      DEX     CON    INT      WIS      CHA 17 (+3) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 18 (+4) Skills Arcana +4, Deception +6, […]

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Harooga

From the adventure 1e AD&D Oriental Adventure module – OA3: Ochimo the Spirit Warrior. Harooga was the spirit captured by the Dead Spirit King that the PCs seek to liberate. HAROOGA Large celestial (kami), neutral good Armor Class 22 (Natural Armor) Hit Points 312 (25d10 + 175) Speed 50 ft., fly 150 ft. STR     […]

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Ochimo – Spirit Warrior

From the adventure 1e AD&D Oriental Adventure module – OA3: Ochimo the Spirit Warrior  These creatures are identical except for specific elemental affiliations and 1 special ability they each have. They serve Opawang the Dead Spirit King a unique rich (see the end of this article for details). OCHIMO Ochimo of Air is an air […]

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SHIROKINUKATSUKAMI

The final monster to be converted from 1e AD&D Oriental Adventures. 2e and 3e had some other unique monsters as well, but not too many more.  Will get to these at some point as well. SHIROKINUKATSUKAMI Large fey (yokai), lawful good Armor Class 18 Natural Armor Hit Points 175 (27d8 + 54) Speed 40 ft., fly 40 […]

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Shan Sao

Continuing to complete 1e AD&D Oriental Adventures conversion of monsters.  Mostly for completeness sake. SHAN SAO Small fey (yokai), chaotic neutral Armor Class 14 (Natural Armor) Hit Points 31 (7d6 + 7) Speed 20 ft. STR      DEX     CON     INT      WIS     CHA 15 (+2) 10 (+0) 12 (+1) 11 (+0) 10 (+0) 8 (-1) […]

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