accumulator (electric elemental)
A conversion (at least in spirit) of the original from Arcana of the Ancients with a trait from the Stormsheep (found in Veins of the Earth). Worldanvil link here.
Read More accumulator (electric elemental)Yet Another D&D Blog
A conversion (at least in spirit) of the original from Arcana of the Ancients with a trait from the Stormsheep (found in Veins of the Earth). Worldanvil link here.
Read More accumulator (electric elemental)A few more monster conversion from the 3rd edition Creatures of Rokugan Oriental Adventures supplement. GENERAL DESCRIPTION Elementals can have any alignment not just neutral in the land of Kara-Tur. Apart from this they are statistically identical though each elemental will have a subtype based on its alignment – oni for evil, kami for good and yokai for […]
Read More void elementalsFINAL 2nd edition Oriental Adventures conversion. Anything else will have a keyed version to the current 5e monster manual – for example tsuno are minotaurs. MEMEDI Memedi are djinni like creatures of Kara-tur. They may appear differently (see description) but they are essentially elemental spirits which range the gamut of good to evil. Make the following […]
Read More memediRunning a 5th edition Oriental Adventure campaign based on some rules I converted a while back. Basically one big playtest. The players found an earth elemental gem which summons a Japanese equivalent of an earth elemental. Here is the PC version. TOICHI no KANSEN Large elemental Armor Class 17 Hit Points 126 Speed 30 ft., burrow 30 ft. […]
Read More TOICHI no KANSENPrevious entries in this series “Into the Past“: Gearsmen Mk. I – “Knight” Gearsmen Mk. II – “Destroyer” Gearsmen Mk. I – “Thunder Priest” Gearsmen Mk. I – “Boneclaw” Guardian-Skull Hunter-Killer – “Bastion Class” Prototype Robot Apprentice A new type of paraelemental in the vain of the fire archons from 4e. Essentially smarter and more martial versions of a standard […]
Read More Into the Past: Smoke ArchonOphelia, high-priestess of UNITY, the Iron God. I diverged a little from the original and made her look more like an angelic statue than gargoyle playing on the weeping angel idea. Because the game finished prematurely Ophelia is somewhat incomplete. Her spell-list is still 3.5e and I had no fully converted it yet. The […]
Read More ROGUES GALLERY: Ophelia, High Priestess of UNITYI couldn’t find a good picture of this mob and so based on the description I thought it sounded a lot like the “Creature from the Black Lagoon” so thats how I converted it. AVKHAROON Ghawwas Div Medium elemental, chaotic evil Armour Class 17 (natural armor) Hit Points 229 (17d10 + 136) Speed 30ft., swim […]
Read More MENACE MANUAL: GHAWWAS DIVAdded to the tower to spice up the combats. In realty they are more a terrain hazard than a true threat to PCs at this stage. But they also add the ambience of the tower. “Then they were upon me, bat-winged devils made of animate water. I swam and swam, but they overcame me – […]
Read More MENACE MANUAL: Fundamental of Air and SmokeTaking some inspiration from the original Planescape Monstrous Compendium entry and building off the 5e air elemental we have the Belker. BELKER Large elemental, neutral evil Armour Class 15 Hit Points 144 (12d10 +24) Speed 0 ft., fly 90ft. (hover) STR 14 (+2) DEX 20 (+5) CON 14 (+2) INT 10 (+0) WIS 10 (+0) […]
Read More MENACE MANUAL: BelkerI liked the idea of the suffocating spirits – a time limited combat that can be beaten a different way then straight up combat – but since I have kids in my game I wanted to tone down the creepiness so replaced it with an Elder Smoke Elemental tainted by evil. Has the same affect and can […]
Read More MENACE MANUAL: ELDER SMOKE ELEMENTAL