Elementals can have any alignment not just neutral in the land of Kara-Tur. Apart from this they are statistically identical though each elemental will have a subtype based on its alignment – oni for evil, kami for good and yokai for neutral. For example an evil earth elemental maybe colloquially called Chikyū no Oni and have the type Elemental (oni) with an alignment of neutral evil. A lesser version of the same element, like a dust mephit is called a Kansen, though this tends to be for evil elemental spirits as well. For example Chikyū no Kansen.
The unique elemental for the setting is the void elemental – or the elemental of thought. Presented here are the evil incarnation of these elementals though their good counterparts are almost identical except they tend to take a draconic form.
The elemental princes of good are (for all these creatures replace their evil alignment axis with good and change their type to elemental (kami) and apply the kami template):
- Shiroi, the good elemental prince of air (ancient blue dragon)
- Aoi, the good elemental prince of water (ancient black dragon)
- Midori, the good elemental prince of earth (ancient green dragon)
- Aka, the good elemental prince of fire (ancient red dragon)
AKERO no ONI
AKERO no KANSEN
Incorporeal Movement. The elemental can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Multiattack. The elemental makes two void slam attacks.
Void Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) force damage. The target must succeed on a DC 14 Intelligence saving throw or it looses 1 ki point, 1 random spell slot or 1 daily usage of a class ability and the elemental’s attacks increase by +1 on attack rolls and damage for the next 1 minute. This effect is cumulative.