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void elementals

A few more monster conversion from the 3rd edition Creatures of Rokugan Oriental Adventures supplement.


GENERAL DESCRIPTION

Elementals can have any alignment not just neutral in the land of Kara-Tur.  Apart from this they are statistically identical though each elemental will have a subtype based on its alignment – oni for evil, kami for good and yokai for neutral. For example an evil earth elemental maybe colloquially called Chikyū no Oni and have the type Elemental (oni) with an alignment of neutral evil. A lesser version of the same element, like a dust mephit  is called a Kansen, though this tends to be for evil elemental spirits as well.  For example Chikyū no Kansen.

The unique elemental for the setting is the void elemental – or the elemental of thought.  Presented here are the evil incarnation of these elementals though their good counterparts are almost identical except they tend to take a draconic form.

The elemental princes of good are (for all these creatures replace their evil alignment axis with good and change their type to elemental (kami) and apply the kami template):

  • Shiroi, the good elemental prince of air (ancient blue dragon)
  • Aoi, the good elemental prince of water (ancient black dragon)
  • Midori, the good elemental prince of earth (ancient green dragon)
  • Aka, the good elemental prince of fire (ancient red dragon)

AKERO no ONI

Void Terror

Large elemental (oni, void), neutral evil
Armor Class 16
Hit Points 161 (19d10 + 57)
Speed 40 ft.
STR      DEX      CON      INT      WIS      CHA
15 (+2)  22 (+6)  17 (+3)  5 (-3)     12 (+1)  7 (-2)
Saving Throws Dex +10
Damage Resistances lightning; bludgeoning, piercing, and slashing from nonmagical attacks that are not jade
Damage Immunities force, poison
Condition Immunities exhaustiongrappledparalyzedpetrifiedpoisonedrestrainedunconscious
Senses darkvision 60 ft., passive Perception 11
Languages telepathy 100 ft., Spirit Tongue
Challenge 12 (8,400 XP)

 

Bound. An akero no oni summoned by a void oracle is magically bound to her. As long as the akero no oni and its oracle are on the same plane of existence, the oracle can telepathically call the akero no oni to travel to it, and the akero no oni knows the distance and direction to the oracle. If the akero no oni is within 60 feet of its summoning oracle, half of any damage the oracle takes (rounded up) is transferred to the akero no oni.

Illumination. The akero no oni sheds bright purple-blue light in a 15-foot radius and dim light for an additional 15 feet.

Speed of Thought. The akero no oni can take one reaction on every turn in a combat.

Void Form. The akero no oni can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the oni or hits it with a melee attack while within 5 feet of it takes 9 (2d8) force damage. In addition, the oni can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 9 (2d8) force damage.

Void Sap. Any expenditure of magical, ki or psionic power within 100 feet of akero no oni is automatically cancelled. And akero no oni gains these lost actions as void points. Any opponent with magical, ki or psionic power struck in melee combat by the elemental must make a DC 17 Wisdom saving throw or lose one ki point, one random spell slot or one random class ability. The number of points is equal to the spell or class power that was sapped but always only 1 ki point for classes that use ki.

ACTIONS

Multiattack. The akeru no oni makes two void touch attack and a void strike attack if it has accumulated 10 void points.

Void Touch. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 27 (6d8) force damage – manifesting as purple lightning – and void lightning jumps from the target to one creature of the elemental’s choice that it can see within 30 feet of the target. That second creature must succeed on a DC 18 Dexterity saving throw or take 27 (6d8) force damage. Each target is also exposed to void sap.

Void Strike (10 Void Points). The akeru no oni shoots void beams from its eyes in a 100-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 45 (10d8) force damage on a failed save, or half as much damage on a successful one. Each target is also exposed to void sap. Any creature killed by this bolt is completely eradicated and cannot be raised from the dead by any means short of a wish or divine intervention.

REACTIONS

Void Counter. When hit by an attack if the target is within reach akero no oni makes a void touch attack.

Void Shield. When a creature makes an attack against the void oracle, the akeru no oni grants a +2 bonus to her AC if the akero no oni is within 5 feet of her. If the creature that triggered this reaction is within reach of the akero no oni it may also make a void touch attack against it.

DESCRIPTION

Akero is the most alien of the Terrors. Though it claims to be a creature of corrupted void, it could be more accurately described as a creature of stolen Void. It appears to be an enormous insect crackling with dark energies. It stands nearly nine feet tall, but walks with a constant hunch. It is often introspective, but extremely moody. It is as likely to approach a situation with thought, care, and discretion as outright violence. Akero cannot speak, and communicates solely through telepathy.

Akeru is the de facto leader of the Elemend Terrors (elemental princes of evil), as its wisdom often brings the conflicting Terrors into agreement. Akeru accepts no payment when it is summoned. Instead, it simply analyzes the situation and obeys whatever master it chooses.

The void elemental prince of good appears as a purple dragon (use an ancient silver dragon but it has the elemental (kami) type).


itvbestiary_voidgod
Void God” by Golden Yak

AKERO no KANSEN

Large elemental, neutral (33% chance of true, good or evil)
Armor Class 15
Hit Points 90 (12d10 + 24)
Speed 0 ft., fly 90 ft. (hover)
STR      DEX      CON    INT   WIS     CHA
14 (+2) 20 (+5) 14 (+2) 6 (-2) 10 (+0) 6 (-2)
Damage Resistances lightning; bludgeoning, piercing, and slashing from nonmagical attacks that are not jade
Damage Immunities Poison
Senses darkvision 60 ft., passive Perception 10
Languages Auran, Spirit Tongue
Challenge 5 (1,800 XP)

Incorporeal Movement. The elemental can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

ACTIONS

Multiattack. The elemental makes two void slam attacks.

Void Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) force damage. The target must succeed on a DC 14 Intelligence saving throw or it looses 1 ki point, 1 random spell slot or 1 daily usage of a class ability and the elemental’s attacks increase by +1 on attack rolls and damage for the next 1 minute. This effect is cumulative.


Banner Credit: “Twilight Elemental” by A.J. Nazzaro.

Posted in 5e, Dungeons & Dragons, Monstrous Compendium, Oriental Adventures

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