I didn’t like the generic nature of the drow pursuit force from Out of the Abyss. I modified some key characters and added/removed NPCs at different encounters. This is an assassin I added to the final combat encounter between the drow of Velkynvelve and the party.
KIETTI JAELRE
Drow Assassin
Medium humanoid (elf), neutral evil
Hit Points 24
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Saving Throws Dex +5
Condition Immunities sleep
Skills Perception +2, Stealth +5
Senses darkvision 120 ft., passive Perception 12
Languages Elvish, Undercommon
Challenge 3 (700 XP)
Evasion. If Kietti is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Sneak Attack. Once per turn, Kietti deals an extra 6 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally Kietti that isn’t incapacitated and she doesn’t have disadvantage on the attack roll.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. Kietti’s spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells as an action or bonus action, requiring no material components.
At will: dancing lights
1/day each: cloud of darkness (as darkness but it does not block line of sight for drow), darkfire (as faerie fire)
Sneak Attack. Once per turn, Kietti deals an extra 6 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally Kietti that isn’t incapacitated and she doesn’t have disadvantage on the attack roll.
Sunlight Sensitivity. While in sunlight, Kietti has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.