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From the diary of Rikku Yufina Kyius: Iron Gods Session 4

Our Brave Band of Adventurers:

  • Charisma, a “human” -mutant- sorceress whose power source is Gamma Radiation which she was exposed to as a child.  As a child of the Atom her hair goes green in the presence of radiation and she progressively gets greener the more powerful spells she casts (and as she gets angry).  She has no love for the Technic League.
  • Heidt, a ranger who has traded an affinity for nature for an affinity for machines.  This android has mastered cybertheurgy as well as the lasgun.  Has chosen the mechromancer archetype (blog post at some later point!).  Seeking to learn more about his history he has become an archaeological expert on all things related to the Rain of Stars.
  • Rikku, an elven rogue who was adopted by Khonnir Baine when he found her wandering the wasteland near Torch more than a decade ago.  She claims to be a blood elf from a far-away land.  Her history is tied up with a nearby ruin.
  • Sylvanus, a dark elf monk who escaped the clutches of mind flayer slavemasters in the area of the Scar of the Spider after a daring raid by surface dwelling heroes freed her.
  • Brokthor, a human fighter who was raised by dwarfs and thinks he IS a dwarf.
  • Tufast, a human cleric who serves the unpredictable goddess of thunder and lightning Dorana.  Much like his barbarian family he hates technology and has a particular spite for robots.  He sees the cleansing power of Dorana as the perfect antidote to the curse of the robot infestation of Nimmeria.

 

Fires of Creation

Session 4

By Rikku Yuffina Kyrus

Tufast, Brocktha, and Sylvanus come with Charisma, Hiedt and me to the caves after we get a breathing spell.

We are at the desert and as soon as we step in, the skeletons animate. Heidt and I dash away to the illusion wall but Brocktha, Tufast, Sylvanus, and Charisma fight. When Heidt and I get to the illusion, the chief skeleton walks out and attacks us. After all the skellies, including the chief, are dead, we go to the electric trap. We put the grippers up to hold the door open and Brocktha goes in with a brown access card. He first bangs one of the nozzles, then watery stuff sprays out, and he feels better. He swipes the brown card and runs back to us. We remove the grippers and lightning fills the room. After the doors open we exit.

We have a short rest in the locker room behind the desk. After, we go through the double doors. In front of us is a corridor. Straight ahead and to our right are double doors. The doors to our right are covered in mold. We go straight ahead. This room is circular with two panels. One is open and has broken wires and sparks. The other has a screen which shows:

  1. Dock
  2. Crew
  3. Science
  4. Engineering.

3-Science is bright blue but the others are dim. It is like an elevator. There are double doors to our left right and straight ahead.

We go back to the mold-covered door and Tufast says it looks harmless. So, we open the door. This room is filled with mold. To our left is one door. Straight ahead are double doors. Both require no access cards. We go straight ahead. This room has the foul smell of mold. There are chairs, tables, and panel. Tools lie on or near the tables. Everything is covered in mold or fungi. To our left are four single doors; another single door lies straight ahead. As soon as we step in, the ground shakes and a whip – like vine starts swirling around. After it is dead we investigate the four doors. Four small rooms are behind each door. In these rooms are 4 men propped up with their hands on their stomachs. They each have the symbol of Brigh, the goddess of clockwork and inventions. They all have a cut from their neck to their legs. I know these men went with Dad. We also find some potions, a magic shield, and some money. As we are searching the 5th door opens and we here click click clack and 5 little people – shaped things made out of vines and mold come out. Behind them is a big wolf – shaped creature made out of the same thing. When they see us they attack. The vine people are easy and when the wolf dies it explodes into mold and thorns, infecting Tufast.

We go through the door where the veggie things came from. This room is covered with mold, vines, and fungi. The center has a huge pot with an even bigger vine growing out of it. Across all the plants is another single door. There seems to be no monsters so we move to the other door and go through. This room is circular with mold and vines growing everywhere. To our left is a brown access door and to our right is a white one. In the center is a throne like plant. Sitting on it is a bigger version of the veggie people with a war maul. Two small veggie people flank him.

The big one turns and tries to talk to Tufast, but all we can hear is click clack click. So Tufast casts comprehend languages and the big one says he is Vrilledt leader of the vegiepygmys, and he wishes for peace and a deal. This place has too much metal and they can’t grow. They want us to take them somewhere else, dark and damp, like the Underdark. If we do they will give us his maul. He says the other side has metal men, which have flamethrowers. They hate this and have not explored anywhere else. From where they have been they have found lots of metal things. He asks Tufast to join him. He explains that the vines are called the Russet Mother. The Mother came from veggies not fruit. He hates fruit and meat. He knows that they came from the Brigh worshipers, which they call birth mothers, but doesn’t know how. Maybe they were experimented on, or the mold took over; he doesn’t know, he is only 5 days old. They want a home and birth mothers. We don’t agree, so they attack. When he dies he explodes; but none of us get infected because Brocktha waked Vrilledt so hard he sent him flying.

We go through the brown access door, which leads back to the elevator. Then we go to the electric trap. Tufast bangs one of the coils and turns back to normal. We go to the locker room to rest, when we here clanking going to the blood stained door and “Please state the nature of your medical emergency.” Then it fades. We go back to the elevator and then go north. This room is a T intersection. At the bottom of the T are 2 single doors. To the right, left, and top of the T are double doors. Nothing needs access cards. Coming from the left double door to the top ones is a blood trail. We go to the furthest door on the T intersection. This room is stained with blood. Two beds with swirling syringes and saws are soaked with blood. A robot says, “Please state the nature of your medical emergency.” and attacks. It says lots of things like “Please remain calm. You are about to undergo a medical procedure.” and “There is no need to struggle. You are in good hands.” and “The doctor will be here shortly.” When it dies it tries to say “You are in trouble….”

The arms still swirl and there is nothing in the room save lots of buttons. Tufast presses some. The first button he presses sets of an alarm, the second fills the room with the smell of burning plastic, the third one turns on a screen that shows an alien planet, and the forth makes the lights flicker. We exit and go to the door where the blood started

This room has a long table pilled with books and notes. A mound of earth sits near a corner. When we enter the blood trail stops and the floor looks clean save the earth. We read the books and it tells us that this is some kind of geology lab and the dirt is samples from Kasath, planet Cx335. While we search a voice in our head says: Where am I? Who are you? What is this place? A flower creature comes down from above. It doesn’t know anything and woke up here. This is not its home and it is hungry. It says it likes red juicy (blood) and it licked it off of the floor. It would go to other places but it is scared of metal men who bring creatures like us in and out with red juicy coming out. It thinks we are its parents. It is hungry and wants us to take it to more blood. It asks what is its name and we call it Jack and then Sam but it calls itself Jacksam. It doesn’t want us to leave it and only likes blood. It follows us around as we search the room and it pokes Tufast. It asks us if we are red food and it says we smell nice. We leave the room trapping it inside. We then go to the right side of the T intersection. This room has more beds with mechanical arms. We can barely see someone banging inside a misty tube. Another medical robot and a flying robot with claws attack us. When they are down, Brocktha smashes the tube. Dad falls out. He can’t walk or talk so we carry him out of the caves.

When we are out, Sanvill and 2 robot dogs (K-9s) are waiting for us. Sanvill asks us to give him all of our tech items including Hiedt…

Posted in Dungeons & Dragons, Game Log, Iron Gods

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