GREAT SHINOBI OWL

A reward in my Oriental Adventures campaign.  Posted here for my PCs to reference. I am using the nemuranai tag for OA magic items since in Japanese Mythology magic items are not forged or made (this is seen as disrespectful to the indwelling spirit).  Instead the items awaken through various processes – spontaneously, or through powerful […]

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グラス (GLASS)

A reward in my Oriental Adventures campaign.  Posted here for my PCs to reference. I am using the nemuranai tag for OA magic items since in Japanese Mythology magic items are not forged or made (this is seen as disrespectful to the indwelling spirit).  Instead the items awaken through various processes – spontaneously, or through powerful […]

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AMATATSU SEAL

A reward in my Oriental Adventures campaign.  Posted here for my PCs to reference. I am using the nemuranai tag for OA magic items since in Japanese Mythology magic items are not forged or made (this is seen as disrespectful to the indwelling spirit).  Instead the items awaken through various processes – spontaneously, or through powerful […]

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HEALING GOURD

A reward in my Oriental Adventures campaign.  Posted here for my PCs to reference. I am using the nemuranai tag for OA magic items since in Japanese Mythology magic items are not forged or made (this is seen as disrespectful to the indwelling spirit).  Instead the items awaken through various processes – spontaneously, or through powerful […]

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Call on Ancestors

To mechanically demonstrate the importance of Shintao and the Seven Fortunes to the everyday life of even the PCs these rules were created.  They are a less powerful version of divine intervention.  Call on Ancestors You make an Honour or Wisdom ability check – Honour to call an ancestor and Wisdom to call one of […]

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TOICHI no KANSEN

Running a 5th edition Oriental Adventure campaign based on some rules I converted a while back. Basically one big playtest. The players found an earth elemental gem which summons a Japanese equivalent of an earth elemental.  Here is the PC version. TOICHI no KANSEN Large elemental Armor Class 17 Hit Points 126 Speed 30 ft., burrow 30 ft. […]

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FEAT: SWORD MAIDEN

This is a conversion of a 3e prestige class but I didn’t feel there was enough here to make it an archetype. It is also a common trope in Anime. SWORD MAIDEN Harnessing ki energy is an essential ability for many characters in Oriental Adventures. For sword maidens, the harnessing of ki allows – along with […]

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FEAT: IAIJUTSU MASTER

This is a conversion of a 3e prestige class but I didnt feel there was enougth here to make it an archetype but still allow someone to really focus on iaijustsu if they wanted. IAIJUTSU MASTER Iaijutsu is the martial art of drawing a weapon (almost always a katana) and attacking with it in the […]

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YOKAI

Historically, there isn’t always a big difference between a yokai, kami or oni but for the sake of D&D, a new category of neutral leaning fey are all yokai in the lands of Oriental Adventures. YOKAI Yokai are any creatures that originate beyond the mortal realm.  All kami and oni are yokai but not all […]

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