ARMOURY: ODYN SON (LEGACY)

I have a problem with D&D 5e and magic items.  I tend to like low magic settings but even the high magic setting of 5e my players consider very miserly.  Considering most of my group is under the age of 20 they are use to Diablo like magic item replacements.  But I didn’t want them […]

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ARMOURY: FLAMECASTER (LEGACY)

I have a problem with D&D 5e and magic items.  I tend to like low magic settings but even the high magic setting of 5e my players consider very miserly.  Considering most of my group is under the age of 20 they are use to Diablo like magic item replacements.  But I didn’t want them […]

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The Giant’s Map

I put this together for my players after the hill giant encounter outside the Choking Tower.  The players recover a map so I decided to actually draw one up and then compiled it up after keeping it my pocket for a few days to make it look worn.  My players got a kick out of it […]

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TECHNIC LEAGUE HIRELINGS

To give the Hirelings something distinctive without giving the characters a bunch of tech items the hirelings are equipped with cyphers – one shot technological items.  These guys will be first encountered by my group in the Technic League Archeological Team and later in the Palace of Fallen Stars. TECHNIC LEAGUE HIRELINGS  Medium humanoid (any race), any […]

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MENACE MANUAL: THERIVAR

THERIVAR  Small elemental (lightning), unaligned  Armour Class 12 Hit Points 60 (8d12 + 8) Speed fly 30ft. STR 19 (+4) DEX 14 (+2) CON 12 (+1) INT   9 (-1) WIS 10 (+) CHA   3 (+4) Skills Perception +2 Senses blindsight 10ft., passive Perception 12 Languages Understands Common but can not speak. Challenge 2 […]

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TECHNIC LEAGUE ARCHEOLOGICAL TEAM: Rancis

RANCIS, CYBERNETIC MONK  Akradenn’s Commander Medium humanoid (cyborg, human), neutral evil Armour Class 16 (armorless defence, implants) Hit Points 112 (15d8 +45) Speed 40 ft. STR 18 (+4) DEX 18 (+4) CON 16 (+3) INT  10 (+0) WIS 12 (+1) CHA 15 (+2) Saving Throws Str +7, Dex +5, Con +6 Skills Athletics +10, Intimidation +5 Senses passive Perception 11 Languages Common and Gothic Challenge 5 (1 ,800 XP) Brave. Rancis has advantage on saving throws […]

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KINGDOM BUILDING: NIMMERIA

KINGDOM BUILDING OK so I have spent a bit of time reviewing various types of Kingdom building rules going all the way back to the green box from 1984.  The Pathfinder stuff is the best so far and because the system is independent of 3.5 rules it fits nicely with 5e and there is an […]

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FEAT: Cybertheurgy

The technologist feat converted to 5e and my specific campaign needs.  The idea of Cyphers I “stole” from Numenera CYBERTHEURGY You have a knack with machines and gain the following benefits: You gain Intelligence (Arcana) as a class skill.  If you already have this skill from another source you gain specialisation and can add double […]

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MUTATIONS

The characters during the Iron God Adventure Path consistently get exposed to radiation, and in one adventure, in particular, they can potentially get exposed to mutagenic gasses either by drinking the Badwater in Iadenveigh or triggering a mutagenic gas release within the Aurora. I wanted to add a chance of there being a mutation but […]

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