A supporting “mook” for a boss fight for my converted darkness gathering adventure. Inspired by the original Bloodborne “kin” monster.
Huge aberration, unaligned
Armour Class 13 (natural armor)
Hit Points 136 (13d12 + 52)
Speed 30 ft., climb 30 ft.
|25 (+7)||14 (+2)||12 (+1)||1 (-5)||7 (-2)||3 (-4)|
Damage Resistances Bludgeoning, Piercing, Slashing from nonmagical weapons.
Condition Immunities Psychic
Damage Vulnerabilities lightening
Senses Blindsight 30 ft., Passive Perception 8
Challenge 8 (3,900 XP)
Multiattack. The celestial centipede makes two attacks: one with its maw and one with its celestial fireball.
Maw. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature.
Hit: 33 (4d12 + 7) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 21 (6d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Celestial Fireball.RangedMagic Attack: +10 to hit, rance 150 ft., one target.
Hit: 27 (6d8) fire damage.
Arcane Vomit. After it is hit in melee for the first time each round, the celestial centipede vomits a strange arcane substance in a 30-foot line that is 5 feet wide centred on the triggering attacker. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) psychic damage on a failed save, or half as much damage on a successful one.
The celestial centipede, also known as a fluorescent flower, seems to have a centipede’s body, an enormous tooth-filled mouth on their lower chest, and an almost ethereal upper neck and head. On their face/head is a flower that hangs limp while not attacking.
A celestial flower.
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