This is purely a 5e interpretation of the Iron God’s equivalent race. Though it has not become a permanent fixture of my home-brew campaign world, Mythic Earth, and is the equivalent, for me, of something like the Warforged – a construct race. I changed mine somewhat taking direct inspiration from Blade Runner. Their fixed life span did present minor problems for Iron God’s Adventure Path as written but I just hand-waived them.
A unique player race exists in and around Nimmeria – androids – of the numerous wonders and horrors that emerge from the technological ruins of Nimmeria, the androids who periodically crawl from the wreckage are among the most eerie and amazing. Though they appear to be almost human, these artificial wonders are of a completely foreign and utterly alien nature.
Androids are created, not born, and come into the world fully mature. The strange, alien “forges” in which new androids are created are hidden in strange ruins in Nimmeria, and most androids have little to no memories of these regions. Strange circuitry-like markings that look like faintly glowing tattoos, a faint metallic sheen to the eyes, and watery, almost translucent red blood are all ways to tell an android from a human—providing its awkward mannerisms haven’t revealed the truth already.
Androids unique history gives these creatures unique inborn abilities.
Ability Score Increase. +2 Dexterity, +2 Intelligence, –2 Charisma: Androids have swift reflexes and are very intelligent, but have difficulty relating to others.
Age. Androids all live to the same age before deactivating – 25 years.
Alignment. Most androids are lawful, believing firmly in the benefits of a well-ordered society. And most likely as a result of their inbuilt programming which abhors chaos. They tend toward neutrality as well, as they tend to have only logic as their guide. However, an android can be any alignment depending on where it was found and who, if anyone, adopted and cared for the creature. They will tend to adopt the moral outlook and values of their host society.
Size. As a manufactured race all androids stand exactly 6 feet tall and weigh approximately 200 pounds despite. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Exceptional Senses. Androids have darkvision to a range of 60 feet. They also gain proficiency in a Perception checks.
Constructed. For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain advantage on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
Emotionless. Androids have problems processing emotions properly, and thus have disadvantage on Charisma related checks.
Nanite Surge. An android’s body is infused with nanites. Once per day as a bonus action or a reaction, an android can cause it’s nanites to surge, granting a proficiency die bonus to any one d20; this ability must be activated before the roll is made. When an android uses this power, it’s circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.
Languages. You can speak, read, and write Common and one other language appropriate to your background. Androids can also learn languages quickly quartering the downtime normally required by other races. They also have an affinity for Gothic and may master this language as a bonus language given the right circumstances – access to a teacher, recovery of Gothic dictionaries, the Archaeologist trait etc.