My PCs recently derailed a whole bunch of my planning through creative play – which is fine, the surprises make the game more entertaining for me this way – they ended up in the Slumbering Ursine Dunes and here are converted monsters for my own reference with abbreviated 5e stat blocks.
The creeping influence of the Weird has made the border cantons of the Overkingdom
world-famous for their quirks and eccentricities. The chilly northern Marches of Nur are no
exception and one of their sharper peculiarities is an undue fondness for military companies
entirely staffed by anthropomorphic bears.
Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.
- Multiattack. The soldier bear can make two claw attacks or one polearm attacks.
- Bite. Melee Weapon Attack:+7 to hit, reach 5 ft., one target. Hit: 2d10 piercing damage.
- Claw. Melee Weapon Attack:+7 to hit, reach 5 ft., one target. Hit: 2d8 slashing damage.
- Polearm. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 1d12 slashing damage.