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Legends Blade of the Legendary Rodrigo

Welp.  I gave my PCs the ability to craft magic items as part of the Odyssey of the Dragonlords so something like this monstrosity was bound to be created.  It’s expensive and time-consuming but of course one of my players came up with this.  Here it is including the time to build and requirements.


Ingredients

  • Fume Ultra Greatsword. Created by Andre the Smith, reward for bringing him Eldar heads (the FUG is a standard greatsword that also acts as a shield. Non-magical).
  • Dragonbone Smasher. The reward for helping the White Queen in the Gardens of Ynn.
  • Turn the Dragonbone Smasher into a vorpal version. Slay the Jabberwocky with the dragonbone smasher.
  • Masamune. This is just a big anime sword. Requirement – 3x mithril ingots – a light metal as hard as steel.
  • Luck Blade.  Either find a luck blade to use as raw material or get a sword of a solar.
  • Vorpal. Sword of a death knight or sword of a solar.
  • Magic, +3.
  • Cost to make: 5,000 gp.
  • Value to make the sword: 51,000 gp.

Statistics

Legend Blade of the Legendary Rodrigo

Weapon (fume ultra-greatsword), legendary (requires attunement by Rodrigo)

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

  • Luck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can’t be used again until the next dawn. Also, while the sword is on your person, you also gain a +1 bonus to saving throws.
  • Wish. The sword has 1d4–1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can’t be used again until the next dawn. The sword loses this property if it has no charges.
  • Kakkoii. The size of this sword is both cool and intimidating.  You have +1 to Charisma up to a maximum of 30 and a boon (+1d6) on intimidation checks.
  • Defender. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. The sword acts as a shield for the purposes of class abilities.
  • Dragonbone Smasher. No change.
  • Vorpal. The weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature’s heads. The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

 

Posted in 5e, Adventurer's Vault, Clash of the Titans, Gear

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