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Lucrephage

Shamelessly stealing this idea from Anomalous Subsurface Environment for my Clash of the Titan campaign.  This creature was created by Henchmen Abuse so all credit to him.  I’ve always liked the idea of treasure golems – or something similar – that protects treasure hoards or steals treasure from PCs.  Terrifying for heavily loaded PCs.


The lucrephage is an extradimensional creature that subsists entirely on precious metals and jewelry.

Lucrephage
Medium elemental, neutral
AC 12; HP 22 (5d8); Speed 0 ft., fly 50 ft. (hover)
STR 1 (-5), DEX 14 (+2), CON 11 (+0), INT 10 (+0), WIS 10 (+0), CHA 11 (+0)
Damage Resistances See “Extradmineional Invisibility” 
Damage Immunities cold, fire and lightning
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands Common but can’t speak
Challenge 2 (450 XP); Proficiency Bonus +2
Devouring Aura. At the start of its turn, the lucrephage absorbs 250 gp of treasure from any creature within 30 feet of it. It starts with the most valuable gems or jewelry and it can absorb from multiple targets to hit the 250 gp target.
Incorporeal Movement. The lucrephage can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Treasure Sense. The lucrephage can sense treasure within 30 feet of it.
Treasure Regeneration. If the lucrephage is struck by gold or silver weapons it is healed for the amount of damage the weapon would have done to it and all silver, jewels or other precious metals are absorbed by the lucrephage.
Extradimensional Invisibility. The lucrephage is invisible. However, this invisibility is contingent on how much treasure it has consumed per the table below:
Treasure Consumed Visibility AC Bonus Damage Bonus Resistance
0 gp Invisible  +0  – All, immune to nonmagical weapon attacks.
250 gp Glimmering outline.  +2  +1d6 Takes a maximum of 1 point of damage per attack. Magic weapon attacks always do full damage.
500 gp Mist of precious metals.  +3  +2d6 Takes a maximum of 2 points of damage per attack. Magic weapon attacks always do full damage.
750 gp

Individual limbs partially outlined by thin sheets of precious metals

 +4  +3d6 Takes a maximum of 4 points of damage per attack. Magic weapon attacks always do full damage.
1,000 gp

Creature covered by shell of gold and/or sparkling sheets of gem-material, with many large holes

 +6  +4d6 Takes a maximum of 8 points of damage per attack. Magic weapon attacks always do full damage.
1,250 gp

Nearly completely covered in gold, silver, and thin gem-sheets

 +8  +4d6 Takes a maximum of 12 points of damage per attack. Magic weapon attacks always do full damage.
1,500 gp

Creature completely visible, and covered with a thin layer of treasure. Creature is similar, but not identical, to a xorn in shape.

 +10  +5d6 Takes full damage.
Actions
Forceful Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) force damage.
Posted in 5e, Clash of the Titans, Dungeons & Dragons, Monstrous Compendium, OSR 5e

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