Arcane Chocobo (Giant Chicken) Familiar

A chicken familiar (hen) exposed to high levels of radiation during an adventure turns into a chocobo-like creature. Eventually, my player lost this familiar, re-summoned, and got a demonic version and eventually got the arcane version.  It’s the same spirit just taking different forms.  The chocobo is called Diabexes – because it’s fat and loves […]

Read More Arcane Chocobo (Giant Chicken) Familiar

Identify (House Rule)

 5e identify makes identifying magic items too easy, 1e/2e is too hard and I feel its onerus for both me, as the DM, and the PCs. So my goal with this to not have it as onerous as 1e, etc, but not so easy as 5e and, as the DM, not track anything: Automatically know […]

Read More Identify (House Rule)

Fighter: Mighty Deeds

A 5e interpretation of the Dungeon Crawl Classic “Mighty Deeds”.  The goal is to be less mechanically sophisticated or impactful than the Battlemaster but to give the type of things the Battlemaster does to all fighters – as it seems the Battlemaster qualities – swashbuckling/heroic actions – should be available to all fighters. Mighty Deed […]

Read More Fighter: Mighty Deeds

Cleric of Persephone (5e)

My wife is playing a Priestess of Persephone – mostly because that was her bloodline role and she likes playing Raven Queen style philosophy – shepherding the dead to their afterlife and combating undead with religious zeal.  Since I play a very OSR version of 5e I tend to create custom classes level 1 to […]

Read More Cleric of Persephone (5e)

Exploding Criticals

I find a d12 exploding critical system more fun instead of just doubling damage or rolling more damage dice – which can lead to massive pools of damage dice.  The d12 (criminally underused die) plus exploding mechanic is a nice balance between chaos and simplicity. In combat, most heroes deal +d12 damage on a natural […]

Read More Exploding Criticals

The Eld(ar): Banshee Attack Squad

When my PCs stole the Golden Barge from the Eldar during the Slumbering Ursine Dunes adventure Major Xhom got away and has been attempting to retrieve the Golden Barge – a piece of Eldar science-wizard artifact. These will continue until they kill Major Xhom, here are some Eldar Banshees to help him out.  I use a short […]

Read More The Eld(ar): Banshee Attack Squad

Magus Deck of Mercurial Magic

This deck of cards enhances a veneficus’ (sorcerer) spellcasting. All your spells now the deck of cards as a material component. Whenever a card is used as part of spellcasting you may adjust the result of 1 die by +1 or -1. However, when used in this way, it triggers an effect based on the […]

Read More Magus Deck of Mercurial Magic

The Heart Queen (Sidhe)

My players keep traveling back to Ynn to use the Vats (they summoned a modern to help them figure out how to use it).  Each time they visit I add unique encounters drawn from Alice.  Decided to add the Red Queen and make her a sidhe taking liberal inspiration from a Red and Pleasant land […]

Read More The Heart Queen (Sidhe)