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Magic Fang (5e)

Here for my PCs reference.


1st level Transmutation

Casting Time: 1 action

Range: Touch

Components: V, S

Duration: 1 hour

Class: druid, ranger, mechromancer

You choose a target, that creatures natural attacks (bite, claw, fists etc) become magic weapons for the duration. Magic fang can be made permanent with a permanency spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional target and the duration doubles for each slot level above 1st.



Posted in 5e, Adventurer's Vault, Spells

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